双人贪吃蛇java 代码_java 双人贪吃蛇
时间: 2023-09-27 10:06:52 浏览: 256
以下是一个简单的Java双人贪吃蛇游戏的代码示例:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SnakeGame extends JFrame {
private final int B_WIDTH = 300;
private final int B_HEIGHT = 300;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 900;
private final int RAND_POS = 29;
private int DELAY = 140;
private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Timer timer;
private Image ball;
private Image apple;
private Image head;
private int player1Score = 0;
private int player2Score = 0;
private boolean player1Turn = true;
public SnakeGame() {
initGame();
}
private void initGame() {
addKeyListener(new TAdapter());
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));
loadImages();
initGameBoard();
}
private void loadImages() {
ImageIcon iid = new ImageIcon("dot.png");
ball = iid.getImage();
ImageIcon iia = new ImageIcon("apple.png");
apple = iia.getImage();
ImageIcon iih = new ImageIcon("head.png");
head = iih.getImage();
}
private void initGameBoard() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}
locateApple();
timer = new Timer(DELAY, new GameCycle());
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void doDrawing(Graphics g) {
if (inGame) {
g.drawImage(apple, apple_x, apple_y, this);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
private void gameOver(Graphics g) {
String msg = "Game Over!";
String msg2 = "Player 1 Score: " + player1Score + " Player 2 Score: " + player2Score;
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);
g.drawString(msg2, (B_WIDTH - metr.stringWidth(msg2)) / 2, (B_HEIGHT / 2) + 20);
}
private void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
if (player1Turn) {
player1Score++;
} else {
player2Score++;
}
}
}
private void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
private void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= B_HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= B_WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if(!inGame) {
timer.stop();
}
}
private void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
private class TAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT && !rightDirection) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if (key == KeyEvent.VK_RIGHT && !leftDirection) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if (key == KeyEvent.VK_UP && !downDirection) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if (key == KeyEvent.VK_DOWN && !upDirection) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
}
private class GameCycle implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
if (player1Turn) {
player1Turn = false;
} else {
player1Turn = true;
}
}
repaint();
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
JFrame ex = new SnakeGame();
ex.setVisible(true);
});
}
}
```
这个示例代码使用了Java Swing库来创建游戏窗口和图形界面,同时实现了基本的游戏逻辑和双人模式。你可以根据自己的需求对代码进行修改和扩展。
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