用Python写一个俄罗斯方块游戏代码
时间: 2023-12-31 11:07:11 浏览: 34
好的,下面是Python实现俄罗斯方块游戏的代码:
```python
import pygame
import random
pygame.init()
# 颜色定义
WHITE = (255, 255, 255) # 白色
BLACK = (0, 0, 0) # 黑色
RED = (255, 0, 0) # 红色
GREEN = (0, 255, 0) # 绿色
BLUE = (0, 0, 255) # 蓝色
# 方块大小
BLOCK_SIZE = 30
# 游戏窗口大小
WINDOW_WIDTH = 10 * BLOCK_SIZE
WINDOW_HEIGHT = 20 * BLOCK_SIZE
# 游戏区域大小
AREA_WIDTH = 10 * BLOCK_SIZE
AREA_HEIGHT = 20 * BLOCK_SIZE
# 游戏区域位置
AREA_POS_X = (WINDOW_WIDTH - AREA_WIDTH) // 2
AREA_POS_Y = WINDOW_HEIGHT - AREA_HEIGHT
# 方块类型及形状数据
BLOCK_DATA = [
[
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], # I
[
[1, 1, 0],
[0, 1, 1],
[0, 0, 0]
], # Z
[
[0, 1, 1],
[1, 1, 0],
[0, 0, 0]
], # S
[
[1, 1],
[1, 1]
], # O
[
[1, 0, 0],
[1, 1, 1],
[0, 0, 0]
], # J
[
[0, 0, 1],
[1, 1, 1],
[0, 0, 0]
], # L
[
[0, 1, 0],
[1, 1, 1],
[0, 0, 0]
], # T
]
# 方块颜色
BLOCK_COLOR = [
GREEN, # I
RED, # Z
BLUE, # S
YELLOW, # O
PURPLE, # J
CYAN, # L
ORANGE # T
]
# 随机生成一个方块
def new_block():
block_type = random.randint(0, len(BLOCK_DATA) - 1)
block_data = BLOCK_DATA[block_type]
block_color = BLOCK_COLOR[block_type]
return block_data, block_color
# 方块类
class Block:
def __init__(self, block_data, block_color):
self.block_data = block_data
self.block_color = block_color
self.x = 3
self.y = 0
# 顺时针旋转方块
def rotate(self):
self.block_data = list(zip(*self.block_data[::-1]))
# 逆时针旋转方块
def rotate_inverse(self):
self.block_data = list(zip(*self.block_data))[::-1]
# 移动方块
def move(self, dx, dy):
self.x += dx
self.y += dy
# 获取方块碰撞检测数据
def get_collision_data(self):
collision_data = []
for i in range(len(self.block_data)):
for j in range(len(self.block_data[i])):
if self.block_data[i][j]:
collision_data.append((self.x + j, self.y + i))
return collision_data
# 方块操作类
class BlockOperator:
def __init__(self):
self.block = Block(*new_block())
# 获取方块碰撞检测数据
def get_collision_data(self):
return self.block.get_collision_data()
# 移动方块
def move(self, dx, dy):
self.block.move(dx, dy)
if self.check_collision():
self.block.move(-dx, -dy)
return False
return True
# 顺时针旋转方块
def rotate(self):
self.block.rotate()
if self.check_collision():
self.block.rotate_inverse()
# 逆时针旋转方块
def rotate_inverse(self):
self.block.rotate_inverse()
if self.check_collision():
self.block.rotate()
# 检测碰撞
def check_collision(self):
for x, y in self.get_collision_data():
if x < 0 or x >= 10 or y >= 20:
return True
if y >= 0 and board[y][x]:
return True
return False
# 将方块加入游戏区域并生成新的方块
def add_to_board(self):
for x, y in self.get_collision_data():
board[y][x] = self.block.block_color
self.block = Block(*new_block())
# 绘制游戏区域
def draw_board(screen):
for y in range(20):
for x in range(10):
pygame.draw.rect(screen, board[y][x], (
AREA_POS_X + x * BLOCK_SIZE,
AREA_POS_Y + y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE
))
# 绘制方块
def draw_block(screen, block):
for y in range(len(block.block_data)):
for x in range(len(block.block_data[y])):
if block.block_data[y][x]:
pygame.draw.rect(screen, block.block_color, (
AREA_POS_X + (block.x + x) * BLOCK_SIZE,
AREA_POS_Y + (block.y + y) * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE
))
# 生成游戏区域
board = []
for y in range(20):
board.append([BLACK for _ in range(10)])
# 游戏循环
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
block_operator = BlockOperator()
game_over = False
while not game_over:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block_operator.move(-1, 0)
elif event.key == pygame.K_RIGHT:
block_operator.move(1, 0)
elif event.key == pygame.K_UP:
block_operator.rotate()
elif event.key == pygame.K_DOWN:
block_operator.rotate_inverse()
# 移动方块并检查是否碰撞
if not block_operator.move(0, 1):
block_operator.add_to_board()
# 绘制游戏区域和方块
screen.fill(WHITE)
draw_board(screen)
draw_block(screen, block_operator.block)
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(10)
# 退出游戏
pygame.quit()
```
希望能够帮到你!
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