ros noetic moveit 将点云话题通过open3d进行三角化,并将三角后的mesh转换为环境scene的Python函数
时间: 2024-03-11 10:51:48 浏览: 14
可以使用以下Python代码将点云话题通过Open3D进行三角化,并将三角后的mesh转换为环境scene:
```python
import open3d as o3d
def pointcloud_to_mesh(pointcloud_topic):
# Subscribe to point cloud topic and convert to Open3D point cloud
# Assuming the point cloud topic is of type sensor_msgs/PointCloud2
pc = rospy.wait_for_message(pointcloud_topic, PointCloud2)
pc_np = ros_numpy.point_cloud2.pointcloud2_to_array(pc)
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(pc_np['x', 'y', 'z'])
# Triangulate the point cloud to form a mesh
mesh, _ = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(pcd)
# Convert the mesh to a scene and return
scene = moveit_msgs.msg.PlanningScene()
scene.world.collision_objects.append(mesh_to_collision_object(mesh))
return scene
def mesh_to_collision_object(mesh):
# Convert Open3D mesh to MoveIt CollisionObject
co = moveit_msgs.msg.CollisionObject()
co.header.frame_id = "world"
co.id = "mesh"
co.meshes.append(o3d_to_mesh_msg(mesh))
co.mesh_poses.append(geometry_msgs.msg.Pose())
co.meshes[0].triangles = [moveit_msgs.msg.MeshTriangle(i, i+1, i+2) for i in range(0, len(mesh.triangles), 3)]
co.operation = moveit_msgs.msg.CollisionObject.ADD
return co
def o3d_to_mesh_msg(mesh):
# Convert Open3D mesh to MoveIt Mesh
mesh_msg = shape_msgs.msg.Mesh()
mesh_msg.vertices = [geometry_msgs.msg.Point(x, y, z) for x, y, z in mesh.vertices]
mesh_msg.triangles = [shape_msgs.msg.MeshTriangle(a, b, c) for a, b, c in mesh.triangles]
return mesh_msg
```
这个函数将订阅给定的点云话题,将其转换为Open3D点云,并使用Poisson重建算法进行三角化。然后,将三角化后的网格转换为MoveIt碰撞对象,并将其添加到MoveIt规划场景中。请注意,此函数需要使用以下依赖项:
- `rospy`:用于ROS通信
- `ros_numpy`:用于将ROS消息转换为NumPy数组
- `moveit_msgs.msg`:用于MoveIt规划场景和碰撞对象
- `geometry_msgs.msg`:用于网格的姿态
- `shape_msgs.msg`:用于网格的顶点和三角形