ros noetic moveit 将点云话题通过open3d进行三角化,并将三角后的点云转换为环境scene的Python函数
时间: 2024-03-10 09:45:07 浏览: 77
好的,以下是一个将点云话题通过open3d进行三角化,并将三角后的点云转换为环境scene的Python函数,供您参考:
```python
import rospy
import moveit_msgs.msg as moveit_msgs
import open3d as o3d
import numpy as np
import sensor_msgs.point_cloud2 as pc2
def point_cloud_to_scene(point_cloud_topic, camera_frame_id, scene_publisher):
# Subscribe to point cloud topic
point_cloud = rospy.wait_for_message(point_cloud_topic, sensor_msgs.msg.PointCloud2)
# Convert point cloud to numpy array
points = np.array(list(pc2.read_points(point_cloud, skip_nans=True)))
# Convert numpy array to Open3D point cloud
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(points)
# Triangulate point cloud
tri = o3d.geometry.TriangleMesh.create_from_point_cloud_alpha_shape(pcd, alpha=0.03)
# Convert Open3D triangle mesh to MoveIt scene
vertices = np.asarray(tri.vertices)
triangles = np.asarray(tri.triangles)
scene_msg = moveit_msgs.PlanningScene()
scene_msg.is_diff = True
object_msg = moveit_msgs.PlanningSceneWorld()
object_msg.collision_objects.append(moveit_msgs.CollisionObject())
object_msg.collision_objects[0].id = "point_cloud"
object_msg.collision_objects[0].header.frame_id = camera_frame_id
object_msg.collision_objects[0].meshes.append(moveit_msgs.Mesh())
object_msg.collision_objects[0].meshes[0].vertices = [moveit_msgs.Vertex(x=vertices[i][0], y=vertices[i][1], z=vertices[i][2]) for i in range(vertices.shape[0])]
object_msg.collision_objects[0].meshes[0].triangles = [moveit_msgs.Triangle(mesh.vertices[i][0], mesh.vertices[i][1], mesh.vertices[i][2]) for i in range(triangles.shape[0])]
scene_msg.world.collision_objects = object_msg.collision_objects
scene_publisher.publish(scene_msg)
```
这个函数会将点云转换为Open3D的PointCloud对象,然后使用`create_from_point_cloud_alpha_shape`函数进行三角化,生成Open3D的TriangleMesh对象。接下来,将TriangleMesh对象转换为MoveIt环境scene,并发布到MoveIt Planning Scene的话题上。
请注意,这个函数需要安装Open3D库,并且需要通过ROS话题订阅点云,因此您需要在ROS环境中运行它。另外,这个函数使用了默认的alpha值0.03来生成alpha shape,您可以根据需要调整这个值。
希望这可以帮助到您!
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