使用tkinter设计一个2048小游戏软件,采用键盘操作,w对应上移,a对应左移,s对应下移,d对应右移。 要求功能:初始在随机位置显示1个2,状态栏显示当前操作次数,能实现游戏逻辑,并能查看历史记录
时间: 2024-03-23 16:38:41 浏览: 63
基于python3的tkinter的2048小游戏
好的,下面是一个简单的实现,您可以参考。
```python
import tkinter as tk
import random
import pickle
# 游戏数据
grid = [[0 for i in range(4)] for j in range(4)]
score = 0
moves = 0
# 读取历史记录
history = []
try:
with open('2048.history', 'rb') as f:
history = pickle.load(f)
except:
pass
# 随机生成数字2
def generate():
empty_cells = [(i, j) for i in range(4) for j in range(4) if grid[i][j] == 0]
if empty_cells:
row, col = random.choice(empty_cells)
grid[row][col] = 2
# 更新游戏状态并重新绘制游戏窗口
def update():
global score, moves
for i in range(4):
for j in range(4):
cell = cells[i][j]
value = grid[i][j]
cell.config(text=str(value) if value else '', bg=colors.get(value, ''))
score_label.config(text='Score: {}'.format(score))
moves += 1
moves_label.config(text='Moves: {}'.format(moves))
# 处理上下左右移动事件
def move(dx, dy):
global score, moves
moved = False
for i in range(4):
for j in range(4):
x, y = i + dx, j + dy
if x < 0 or x >= 4 or y < 0 or y >= 4:
continue
if grid[x][y] == 0 or grid[x][y] == grid[i][j]:
grid[x][y] += grid[i][j]
grid[i][j] = 0
score += grid[x][y]
moved = True
if moved:
generate()
update()
# 处理上下左右键盘事件
def on_key(event):
if event.keysym == 'Up':
move(-1, 0)
elif event.keysym == 'Down':
move(1, 0)
elif event.keysym == 'Left':
move(0, -1)
elif event.keysym == 'Right':
move(0, 1)
# 保存历史记录
def save_history():
global moves
history.append((moves, grid))
with open('2048.history', 'wb') as f:
pickle.dump(history, f)
# 创建游戏窗口
root = tk.Tk()
root.title('2048')
# 创建游戏方格
colors = {
2: '#eee4da',
4: '#ede0c8',
8: '#f2b179',
16: '#f59563',
32: '#f67c5f',
64: '#f65e3b',
128: '#edcf72',
256: '#edcc61',
512: '#edc850',
1024: '#edc53f',
2048: '#edc22e',
}
cells = []
for i in range(4):
row = []
for j in range(4):
cell = tk.Label(root, text='', font=('Arial', 32), width=4, height=2, justify='center', anchor='center', bg='#ccc0b3')
cell.grid(row=i, column=j, padx=5, pady=5)
row.append(cell)
cells.append(row)
# 创建状态栏
score_label = tk.Label(root, text='Score: 0', font=('Arial', 16))
score_label.grid(row=4, column=0, padx=5, pady=5)
moves_label = tk.Label(root, text='Moves: 0', font=('Arial', 16))
moves_label.grid(row=4, column=1, padx=5, pady=5)
save_button = tk.Button(root, text='Save', font=('Arial', 16), command=save_history)
save_button.grid(row=4, column=2, padx=5, pady=5)
# 绑定键盘事件
root.bind('<KeyPress>', on_key)
# 初始化游戏状态并更新窗口
generate()
generate()
update()
# 启动事件循环
root.mainloop()
```
以上代码实现了一个基本的2048小游戏软件,包括游戏方格、状态栏、键盘事件处理、历史记录保存等功能。您可以根据自己的需要进行修改和扩展。
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