不采用pygame库,用python来实现推箱子小游戏
时间: 2024-02-22 07:00:18 浏览: 180
好的,以下是一个用Python实现推箱子小游戏的示例代码(仅供参考):
```
# 导入必要的模块
import tkinter as tk
# 定义游戏界面的类
class Game(tk.Frame):
# 初始化游戏界面
def __init__(self, master):
super().__init__(master)
self.master = master
self.pack()
# 定义游戏地图和游戏元素
self.map = [
"#### ",
"#@### ",
"# $ ",
"# $ ",
"# . ",
"######"
]
self.player_x, self.player_y = 1, 1
self.box_x, self.box_y = 2, 2
self.target_x, self.target_y = 4, 5
# 创建游戏界面的组件
self.create_widgets()
# 创建游戏界面的组件
def create_widgets(self):
# 创建游戏地图的画布
self.canvas = tk.Canvas(self, width=300, height=300)
self.canvas.pack()
# 加载游戏元素的图片
self.wall_img = tk.PhotoImage(file="wall.gif")
self.box_img = tk.PhotoImage(file="box.gif")
self.target_img = tk.PhotoImage(file="target.gif")
self.player_img = tk.PhotoImage(file="player.gif")
# 在画布上绘制游戏地图和游戏元素
for y in range(len(self.map)):
for x in range(len(self.map[y])):
if self.map[y][x] == "#":
self.canvas.create_image(x*50+25, y*50+25, image=self.wall_img)
elif self.map[y][x] == "$":
self.canvas.create_image(x*50+25, y*50+25, image=self.box_img)
elif self.map[y][x] == ".":
self.canvas.create_image(x*50+25, y*50+25, image=self.target_img)
elif self.map[y][x] == "@":
self.canvas.create_image(x*50+25, y*50+25, image=self.player_img)
# 绑定键盘事件
self.master.bind("<Up>", self.move_up)
self.master.bind("<Down>", self.move_down)
self.master.bind("<Left>", self.move_left)
self.master.bind("<Right>", self.move_right)
# 判断游戏是否胜利
def check_win(self):
return self.box_x == self.target_x and self.box_y == self.target_y
# 移动玩家和箱子
def move(self, dx, dy):
new_player_x, new_player_y = self.player_x + dx, self.player_y + dy
new_box_x, new_box_y = self.box_x, self.box_y
if new_player_x == self.box_x and new_player_y == self.box_y:
new_box_x, new_box_y = self.box_x + dx, self.box_y + dy
if self.map[new_player_y][new_player_x] != "#":
self.player_x, self.player_y = new_player_x, new_player_y
self.box_x, self.box_y = new_box_x, new_box_y
self.update_game()
# 上移
def move_up(self, event):
self.move(0, -1)
# 下移
def move_down(self, event):
self.move(0, 1)
# 左移
def move_left(self, event):
self.move(-1, 0)
# 右移
def move_right(self, event):
self.move(1, 0)
# 更新游戏界面
def update_game(self):
self.canvas.delete("all")
for y in range(len(self.map)):
for x in range(len(self.map[y])):
if self.map[y][x] == "#":
self.canvas.create_image(x*50+25, y*50+25, image=self.wall_img)
elif self.map[y][x] == "$":
self.canvas.create_image(x*50+25, y*50+25, image=self.box_img)
elif self.map[y][x] == ".":
self.canvas.create_image(x*50+25, y*50+25, image=self.target_img)
elif self.map[y][x] == "@":
self.canvas.create_image(x*50+25, y*50+25, image=self.player_img)
if self.check_win():
self.canvas.create_text(150, 150, text="You Win!", font=("Arial", 20))
# 创建主窗口并运行游戏
if __name__ == "__main__":
root = tk.Tk()
root.title("Push Box Game")
game = Game(root)
game.mainloop()
```
需要注意的是,由于没有使用pygame库,所以在实现游戏界面和游戏元素时,使用了Tkinter库的Canvas组件来绘制游戏界面。同时,由于没有使用外部资源加载函数,所以在代码中需要手动加载游戏元素的图片,并使用Canvas组件的create_image方法来绘制游戏元素。另外,由于没有使用pygame库的事件循环机制,所以在实现玩家移动和箱子移动时,使用了Tkinter库的键盘事件绑定功能。
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