Fill in the numbered[braces]: "C# is to .NET as [0] is to [1]" 翻译

时间: 2023-11-26 11:03:21 浏览: 33
填入括号中的数字: "C# is to .NET as [0] is to [1]" 翻译: "C# 就像 .NET 一样,[0] 就像 [1]。" 这句话的意思是,C# 是一种编程语言,它和 .NET 平台的关系就像 [0] 和 [1] 之间的关系一样。需要根据上下文来确定 [0] 和 [1] 具体是什么。
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group-member e0/0/1 to e0/0/4

To group member e0/0/1 to e0/0/4, you can use the following command: ``` interface range e0/0/1-4 channel-group 1 mode on ``` This will create a port-channel interface numbered 1 and group the four physical interfaces e0/0/1 through e0/0/4 into that port-channel. The "mode on" option specifies that the channel should be formed without any negotiation protocol. You can adjust the channel group number and mode based on your specific requirements.

It is said that in ancient Indian holy temples, there was a game called Hanoi. The game is on a copper plate device with three rods (numbered a, B and C). there are many plates are placed in order from bottom to top and from large to small in rod A. The goal of the game: move all the gold plates on pole A to pole C, and keep the original order. Operating rules: only one plate can be moved at a time, and the large plate is always kept under the three rods and the small plate is on the top. During the operation, the plate can be placed on any rod A, B and C. Solve the above problems with programs, try to propose an optimized algorithm.

The Hanoi game is a classic problem in computer science and can be solved using recursion. Here is a Python implementation of the Hanoi game: ```python def move(n, source, target, auxiliary): if n > 0: # Move n-1 plates from source to auxiliary using target as auxiliary move(n-1, source, auxiliary, target) # Move the largest plate from source to target target.append(source.pop()) # Move the remaining n-1 plates from auxiliary to target using source as auxiliary move(n-1, auxiliary, target, source) # Example usage source = [3, 2, 1] target = [] auxiliary = [] move(len(source), source, target, auxiliary) print(target) ``` The `move` function takes four arguments: `n` is the number of plates to move, `source` is the source rod, `target` is the target rod, and `auxiliary` is the auxiliary rod. The function recursively moves `n-1` plates from the source rod to the auxiliary rod using the target rod as an auxiliary, then moves the largest plate from the source rod to the target rod, and finally moves the `n-1` plates from the auxiliary rod to the target rod using the source rod as an auxiliary. The optimized algorithm for the Hanoi game is to use an iterative approach instead of recursion. Here is a Python implementation of the iterative Hanoi game: ```python def move(n, source, target, auxiliary): if n % 2 == 0: auxiliary, target = target, auxiliary else: source, target = target, source for i in range(1, 2**n): if i % 3 == 1: source, target = target, source elif i % 3 == 2: source, auxiliary = auxiliary, source else: auxiliary, target = target, auxiliary if i & (i-1) == 0: plate = source.pop() target.append(plate) # Example usage source = [3, 2, 1] target = [] auxiliary = [] move(len(source), source, target, auxiliary) print(target) ``` The `move` function takes the same arguments as before. The function first determines the order in which to move the plates based on the parity of `n` and the index of the plate. Then, the function uses a loop to move each plate in the correct order. Finally, the function checks if the current plate is the largest plate on the source rod and moves it to the target rod if it is. This approach is more efficient than the recursive approach because it avoids the overhead of function calls and stack frames.

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1444. Elephpotamus Time limit: 0.5 second Memory limit: 64 MB Harry Potter is taking an examination in Care for Magical Creatures. His task is to feed a dwarf elephpotamus. Harry remembers that elephpotamuses are very straightforward and imperturbable. In fact, they are so straightforward that always move along a straight line and they are so imperturbable that only move when attracted by something really tasty. In addition, if an elephpotamus stumbles into a chain of its own footprints, it falls into a stupor and refuses to go anywhere. According to Hagrid, elephpotamuses usually get back home moving along their footprints. This is why they never cross them, otherwise they may get lost. When an elephpotamus sees its footprints, it tries to remember in detail all its movements since leaving home (this is also the reason why they move along straight lines only, this way it is easier to memorize). Basing on this information, the animal calculates in which direction its burrow is situated, then turns and goes straight to it. It takes some (rather large) time for an elephpotamus to perform these calculations. And what some ignoramuses recognize as a stupor is in fact a demonstration of outstanding calculating abilities of this wonderful, though a bit slow-witted creature. Elephpotamuses' favorite dainty is elephant pumpkins, and some of such pumpkins grow on the lawn where Harry is to take his exam. At the start of the exam, Hagrid will drag the elephpotamus to one of the pumpkins. Having fed the animal with a pumpkin, Harry can direct it to any of the remaining pumpkins. In order to pass the exam, Harry must lead the elephpotamus so that it eats as many pumpkins as possible before it comes across its footprints. Input The first input line contains the number of pumpkins on the lawn N (3 ≤ N ≤ 30000). The pumpkins are numbered from 1 to N, the number one being assigned to the pumpkin to which the animal is brought at the start of the trial. In the next N lines, the coordinates of the pumpkins are given in the order corresponding to their numbers. All the coordinates are integers in the range from −1000 to 1000. It is guaranteed that there are no two pumpkins at the same location and there is no straight line passing through all the pumpkins. Output In the first line write the maximal number K of pumpkins that can be fed to the elephpotamus. In the next K lines, output the order in which the animal will eat them, giving one number in a line. The first number in this sequence must always be 1.写一段Java完成此目的

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