qt triangle三角划分
时间: 2023-06-10 21:06:25 浏览: 181
MVC_Triangle_S.zip_java编三角形_triangle
Qt中可以使用QPolygonF类来表示多边形,包括三角形。要进行三角划分,可以使用第三方库,比如Triangle或者Poly2Tri。这些库都可以生成多边形的三角剖分,其中包括三角形。
使用Triangle库进行三角划分的步骤如下:
1. 安装Triangle库,并将其包含到Qt项目中。
2. 构建一个QPolygonF对象,表示要进行三角划分的多边形。
3. 将QPolygonF对象转换为Triangle库所需的结构体格式,使用triangulate()函数进行三角划分。
4. 将三角形数据转换为QPolygonF对象,用于绘制。
下面是一个示例代码,演示如何使用Triangle库进行三角划分并绘制三角形:
```cpp
#include <QPolygonF>
#include <iostream>
#include "triangle.h"
int main(int argc, char *argv[])
{
// 构建一个QPolygonF对象,表示多边形
QPolygonF poly;
poly << QPointF(0, 0) << QPointF(100, 0) << QPointF(100, 100) << QPointF(0, 100);
// 将多边形转换为Triangle库所需的结构体格式
int numPoints = poly.size();
double* pointList = new double[numPoints * 2];
for (int i = 0; i < numPoints; i++) {
pointList[i * 2] = poly[i].x();
pointList[i * 2 + 1] = poly[i].y();
}
// 进行三角划分
triangulateio in, out;
in.numberofpoints = numPoints;
in.numberofpointattributes = 0;
in.pointlist = pointList;
in.pointmarkerlist = nullptr;
in.numberofsegments = 0;
in.segmentlist = nullptr;
in.segmentmarkerlist = nullptr;
in.numberofholes = 0;
in.numberoftriangles = 0;
in.trianglelist = nullptr;
in.triangleattributelist = nullptr;
in.trianglearealist = nullptr;
in.neighborlist = nullptr;
in.numberoftriangleattributes = 0;
out.pointlist = nullptr;
out.pointmarkerlist = nullptr;
out.trianglelist = nullptr;
out.triangleattributelist = nullptr;
out.neighborlist = nullptr;
out.segmentlist = nullptr;
out.segmentmarkerlist = nullptr;
out.edgelist = nullptr;
out.edgemarkerlist = nullptr;
out.normlist = nullptr;
out.numberofpoints = 0;
out.numberofpointattributes = 0;
out.numberoftriangles = 0;
out.numberofcorners = 0;
out.numberoftriangleattributes = 0;
out.numberofsegments = 0;
out.numberofedges = 0;
char options[] = "p";
triangulate(options, &in, &out, nullptr);
// 将三角形数据转换为QPolygonF对象,用于绘制
QPolygonF triangles;
for (int i = 0; i < out.numberoftriangles; i++) {
double* point1 = &out.pointlist[out.trianglelist[i * 3] * 2];
double* point2 = &out.pointlist[out.trianglelist[i * 3 + 1] * 2];
double* point3 = &out.pointlist[out.trianglelist[i * 3 + 2] * 2];
triangles << QPointF(point1[0], point1[1]) << QPointF(point2[0], point2[1]) << QPointF(point3[0], point3[1]);
}
// 输出三角形数量
std::cout << "Number of triangles: " << out.numberoftriangles << std::endl;
// 释放内存
delete[] pointList;
free(in.pointlist);
free(in.pointmarkerlist);
free(out.pointlist);
free(out.pointmarkerlist);
free(out.trianglelist);
free(out.triangleattributelist);
free(out.neighborlist);
free(out.segmentlist);
free(out.segmentmarkerlist);
free(out.edgelist);
free(out.edgemarkerlist);
free(out.normlist);
return 0;
}
```
这段代码将多边形划分为三角形,并将三角形存储在QPolygonF对象triangles中。可以使用Qt的painter对象来绘制这些三角形。
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