Python扫雷游戏代码
时间: 2023-09-16 16:05:28 浏览: 89
Python大作业扫雷游戏源代码(高分项目).zip
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### 回答1:
这是一个 Python 扫雷游戏的简单代码示例:
```python
import random
# 定义游戏地图的行数和列数
ROW = 10
COL = 10
# 定义地图中地雷的数量
MINES = 10
# 创建一个 ROW 行 COL 列的地图
map = [[0] * COL for i in range(ROW)]
# 在地图中随机放置 MINES 个地雷
for i in range(MINES):
row = random.randint(0, ROW - 1)
col = random.randint(0, COL - 1)
map[row][col] = -1
# 遍历地图,为每个空格计算周围地雷的数量
for i in range(ROW):
for j in range(COL):
if map[i][j] == -1:
continue
count = 0
for x in range(i - 1, i + 2):
for y in range(j - 1, j + 2):
if x >= 0 and x < ROW and y >= 0 and y < COL and map[x][y] == -1:
count += 1
map[i][j] = count
# 打印地图
for row in map:
print(row)
```
这段代码会创建一个 ROW 行 COL 列的地图,并在其中随机放置 MINES 个地雷。然后,它会遍历整个地图,为每个空格计算周围地雷的数量,并将地图打印出来。
这只是一个简单的代码示例,你可以根据自己的需要添加更多功能,例如玩家交互、游戏界面、游戏规则等。
### 回答2:
Python扫雷游戏代码可以使用Python编程语言来实现。下面是一个简单的扫雷游戏的代码示例:
```python
import random
# 创建扫雷游戏地图
def create_gameboard(width, height, mine_count):
gameboard = [[0] * width for _ in range(height)]
for _ in range(mine_count):
while True:
x = random.randint(0, width-1)
y = random.randint(0, height-1)
if gameboard[y][x] != '*':
gameboard[y][x] = '*'
break
return gameboard
# 计算周围的雷数
def calculate_neighbor_mine_count(gameboard, x, y):
height = len(gameboard)
width = len(gameboard[0])
count = 0
for i in range(max(0, y-1), min(y+2, height)):
for j in range(max(0, x-1), min(x+2, width)):
if gameboard[i][j] == '*':
count += 1
return count
# 显示扫雷游戏的当前状态
def display_gameboard(gameboard, revealed):
for row in range(len(gameboard)):
for col in range(len(gameboard[0])):
if revealed[row][col]:
print(gameboard[row][col], end=' ')
else:
print('-', end=' ')
print()
# 打开指定坐标的方块
def reveal_square(gameboard, revealed, x, y):
if gameboard[y][x] == '*':
return False
revealed[y][x] = True
if gameboard[y][x] == 0:
height = len(gameboard)
width = len(gameboard[0])
for i in range(max(0, y-1), min(y+2, height)):
for j in range(max(0, x-1), min(x+2, width)):
if not revealed[i][j]:
reveal_square(gameboard, revealed, j, i)
return True
# 主函数
def main():
width = 10
height = 10
mine_count = 10
gameboard = create_gameboard(width, height, mine_count)
revealed = [[False] * width for _ in range(height)]
while True:
display_gameboard(gameboard, revealed)
x = int(input('请输入要扫雷的方块的横坐标:'))
y = int(input('请输入要扫雷的方块的纵坐标:'))
if x < 0 or x >= width or y < 0 or y >= height:
print('坐标超出范围,请重新输入!')
continue
if not reveal_square(gameboard, revealed, x, y):
print('你触雷了,游戏结束!')
break
if all(all(revealed[row][col] or gameboard[row][col] == '*' for col in range(width)) for row in range(height)):
print('你赢了,恭喜!')
break
if __name__ == '__main__':
main()
```
这个代码示例中,首先定义了创建地图、计算周围雷数、显示当前状态、打开方块等函数。然后在主函数中,通过循环接收用户输入的坐标,打开对应的方块,并判断游戏是否结束。如果用户触雷或者成功揭示所有非雷方块,则游戏结束。
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