if isinstance(other, int):
时间: 2024-04-22 13:26:26 浏览: 81
`isinstance(other, int)`是一个内置函数,用于检查`other`对象是否是`int`类型的实例。如果是,则返回`True`;否则返回`False`。
在上述代码中的`__radd__()`方法中,使用了`isinstance()`函数来判断`other`是否为整数。这样可以在执行右加运算时,只对整数类型的对象进行特殊处理。
以下是一个示例:
```python
class Number:
def __init__(self, value):
self.value = value
def __radd__(self, other):
if isinstance(other, int):
return self.value + other
else:
return NotImplemented
num = Number(5)
result = 10 + num
print(result) # 输出: 15
```
在上述示例中,如果右侧的操作数是整数类型,则会执行自定义的加法操作。否则,返回`NotImplemented`,表示无法处理该类型的对象。这样,我们可以根据需要,对不同类型的对象进行不同的加法处理。
相关问题
设计一个教师类teacher,要求: 属性有编号(int no)、姓名(string name)、年龄(int age)、所属学院(string seminary),为这些属性设置相应的get和set方法。 为teacher类重写equals方法,要求:当两个教师对象的no相同时返回true。 重写teacher类的tostring方法,通过该方法可以返回“no: , name:, age: **, seminary: **”形式的字符串。
### 回答1:
好的,以下是用中文的代码和注释:
```python
class Teacher:
def __init__(self, no: int, name: str, age: int, seminary: str):
self.no = no
self.name = name
self.age = age
self.seminary = seminary
# get和set方法,用于设置和获取属性的值
def get_no(self) -> int:
return self.no
def set_no(self, no: int) -> None:
self.no = no
def get_name(self) -> str:
return self.name
def set_name(self, name: str) -> None:
self.name = name
def get_age(self) -> int:
return self.age
def set_age(self, age: int) -> None:
self.age = age
def get_seminary(self) -> str:
return self.seminary
def set_seminary(self, seminary: str) -> None:
self.seminary = seminary
# 重写equals方法,判断两个Teacher对象的no属性是否相同
def __eq__(self, other: 'Teacher') -> bool:
if isinstance(other, Teacher):
return self.no == other.no
return False
# 重写toString方法,返回包含no, name, age, seminary属性的字符串
def __str__(self) -> str:
return f"no: {self.no}, name: {self.name}, age: {self.age}, seminary: {self.seminary}"
```
希望这个代码对你有帮助!
### 回答2:
首先,我们需要定义一个教师类Teacher,该类需要具备编号、姓名、年龄以及所属学院四个属性,类型分别为int、string、int、string。为了方便操作,我们给这些属性设置对应的get和set方法。
代码如下:
```
class Teacher {
private int no;
private string name;
private int age;
private string seminary;
public int getNo() {
return no;
}
public void setNo(int no) {
this.no = no;
}
public string getName() {
return name;
}
public void setName(string name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public string getSeminary() {
return seminary;
}
public void setSeminary(string seminary) {
this.seminary = seminary;
}
}
```
接下来,我们需要给Teacher类重写equals方法,确保当两个教师对象的编号(no)相同时返回true。可以通过if语句判断no属性是否相等,如果相等则返回true,否则返回false。
代码如下:
```
@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (!(obj instanceof Teacher)) {
return false;
}
Teacher t = (Teacher)obj;
return t.no == this.no;
}
```
最后,我们需要给Teacher类重写toString方法,以返回“no: , name:, age: **, seminary: **”形式的字符串。可以通过字符串拼接的方式实现。
代码如下:
```
@Override
public string toString() {
return "no: " + this.no +
", name: " + this.name +
", age: " + this.age +
", seminary: " + this.seminary;
}
```
综上所述,我们可以通过以上代码实现一个完整的教师类Teacher,该类具备编号、姓名、年龄、所属学院四个属性,并且为这些属性设置了对应的get和set方法。另外,该类还重写了equals和toString两个方法,确保在比较和展示对象时更加方便。
### 回答3:
首先,我们需要定义一个教师类,并在其中定义编号、姓名、年龄、所属学院四个属性,并为其设置相应的get和set方法。具体实现代码如下:
```
public class Teacher {
private int no;
private String name;
private int age;
private String seminary;
public int getNo() {
return no;
}
public void setNo(int no) {
this.no = no;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public String getSeminary() {
return seminary;
}
public void setSeminary(String seminary) {
this.seminary = seminary;
}
}
```
接下来,我们需要重写equals方法,以便在比较两个教师对象时,如果它们的编号相同,返回true,否则返回false。具体实现代码如下:
```
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Teacher other = (Teacher) obj;
if (no != other.no)
return false;
return true;
}
```
最后,我们需要重写toString方法,以便通过该方法打印出教师对象的详细信息,包括编号、姓名、年龄、所属学院。具体实现代码如下:
```
@Override
public String toString() {
return "no: " + no + ", name: " + name + ", age: " + age + ", seminary: " + seminary;
}
```
这样,我们就成功地设计了一个教师类,并重写了equals和toString方法。这些方法可以方便地实现对教师对象的比较和输出。
Implement fastest_words, which returns which words each player typed fastest. This function is called once both players have finished typing. It takes in a game. The game argument is a game data abstraction, like the one returned in Problem 9. You can access words in the game with selectors word_at, which takes in a game and the word_index (an integer). You can access the time it took any player to type any word using the time function provided in cats.py. The fastest_words function returns a list of lists of words, one list for each player, and within each list the words they typed the fastest. In the case of a tie, consider the earliest player in the list (the smallest player index) to be the one who typed it the fastest. Be sure to use the accessor functions for the game data abstraction, rather than assuming a particular data format.其中game函数如下def game(words, times): """A data abstraction containing all words typed and their times.""" assert all([type(w) == str for w in words]), 'words should be a list of strings' assert all([type(t) == list for t in times]), 'times should be a list of lists' assert all([isinstance(i, (int, float)) for t in times for i in t]), 'times lists should contain numbers' assert all([len(t) == len(words) for t in times]), 'There should be one word per time.' return
Sure, I can help you with that. Here's the implementation of the function fastest_words():
```
def fastest_words(game):
num_players = len(game.times)
num_words = len(game.words)
player_words = [[] for _ in range(num_players)]
for word_index in range(num_words):
fastest_player = 0
fastest_time = game.time(0, word_index)
for player_index in range(1, num_players):
time = game.time(player_index, word_index)
if time < fastest_time:
fastest_player = player_index
fastest_time = time
player_words[fastest_player].append(game.word_at(word_index))
return player_words
```
This function takes in a game data abstraction and returns a list of lists of words, one list for each player, and within each list the words they typed the fastest. The function first initializes an empty list for each player to store their fastest words. It then loops through each word in the game and finds the player who typed the word the fastest. If there's a tie, the function considers the earliest player in the list to be the one who typed it the fastest.
I hope this helps! Let me know if you have any other questions.
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