class GameBoard: def __init__(self, cell_width,margin,n,screen): self.n = n self.margin = margin self.cell_width = cell_width self.screen = screen self.screen.fill(Color.ORANGE) self.draw_board() self.draw_buttons() def draw_board(self): for i in range(self.n): pygame.draw.line(self.screen,Color.BLACK, (self. margin,self.margin + self.cell_width*i), (self.margin + (self.n-1)*self.cell_width,self.margin + self.cell_width*i), 2) for i in range(self.n): pygame.draw.line(self.screen, Color.BLACK, (self.margin + self.cell_width * i,self.margin), (self.margin + self.cell_width * i,self.margin + (self.n - 1) * self.cell_width), 2) def draw_buttons(self): pygame.draw.rect(self.screen, Color.BLACK, [self.margin + self.margin + self.cell_width * (self.n - 1) + 5, 50, 100, 50], 1) font = pygame.font.SysFont('宋体',30) txt = font.render('QUIT',True, Color.BLACK) self.screen.blit(txt, (self.margin + self.cell_width * (self.n - 1) + 45, 65)) pygame.draw.rect(self.screen, Color.BLACK, [self.margin + self.margin + self.cell_width * (self.n - 1) + 5, 350, 100, 50], 1) font = pygame.font.SysFont('宋体', 30) txt = font.render('Restart', True, Color.BLACK) self.screen.blit(txt, (self.margin + self.cell_width * (self.n - 1) + 45, 365)) def draw_first_chess(self): x,y = 610,410 pygame.draw.circle(self.screen,Color.BLACK,(x,y),self.cell_width // 2-2) def drawchess(self,row,col,color): x,y = col * self.cell_width +self.margin,row*self.cell_width + self.margin if color == 1: pygame.draw.circle(self.screen,Color.BLACK,(x,y),self.cell_width//2 - 1) else: pygame.draw.circle(self.screen, Color.WHITE, (x, y), self.cell_width // 2 - 1) def draw_now_chess(self,color): x,y = 500,1000 if color == 1: pygame.draw.circle(self.screen,Color.BLACK,(x,y),self.cell_width//2-2) else: pygame.draw.circle(self.screen,Color.BLACK,(x,y),self.cell_width//2-2) def draw_box(self,txt): pygame.draw.rect(self.screen,Color.RED, [150,175,400,100],1) font = pygame.font.SysFont('宋体', 80) txt_obj = font.render(txt, True, Color.RED) self.screen.blit(txt_obj, (200, 200))
时间: 2024-02-14 14:27:35 浏览: 33
这段代码是一个名为GameBoard的类,用于绘制一个游戏板。它有几个方法:
1. __init__方法是类的构造函数,它接受cell_width、margin、n和screen等参数,并初始化成员变量。它还调用draw_board和draw_buttons方法来绘制游戏板和按钮。
2. draw_board方法用于绘制游戏板的网格线。
3. draw_buttons方法用于绘制游戏板上的按钮,包括QUIT和Restart。
4. draw_first_chess方法用于绘制首个棋子。
5. drawchess方法用于根据给定的行、列和颜色绘制棋子。
6. draw_now_chess方法用于绘制当前棋子。
7. draw_box方法用于绘制一个红色边框的文本框。
该类使用了pygame库来进行绘图操作。
相关问题
class Agent: def __init__(self, strategy): self.strategy = strategy self.score = 0 self.previous_choice = None class Game: def __init__(self, agents): self.agents = agents 这段代码的意思
这段代码是 Python 中的类定义。它定义了两个类:Agent 和 Game。
Agent 类有一个构造函数 __init__,它接受一个参数 strategy,并将其存储在实例变量 self.strategy 中。Agent 类还有两个实例变量:self.score 和 self.previous_choice,它们分别表示该代理的得分和前一次的选择。
Game 类也有一个构造函数 __init__,它接受一个参数 agents,这个参数是一个代理列表,表示游戏中的所有代理。Game 类的作用是管理游戏的流程,如启动游戏、交换代理的选择、更新代理的得分等。
优化代码class DeliveryRequest: def __init__(self, name, location, time): self.name = name self.location = location self.time = time class DeliveryStation: def __init__(self, location): self.location = location self.requests = [] def add_request(self, request): self.requests.append(request) def match_deliveryman(self, deliverymen): for request in self.requests: for deliveryman in deliverymen: if request.location == deliveryman.location and request.time == deliveryman.available_time: print(f"您有一个快递将送给{request.name},请您按时送货") print(f"您的快递将由{deliveryman.name}在{request.time}送达,请您按时等候") deliverymen.remove(deliveryman) break class DeliveryMan: def __init__(self, name, location, available_time): self.name = name self.location = location self.available_time = available_time class Dispatcher: def __init__(self, delivery_stations, deliverymen): self.delivery_stations = delivery_stations self.deliverymen = deliverymen def dispatch(self): for station in self.delivery_stations: station.match_deliveryman(self.deliverymen)
可以考虑优化代码的可读性和效率,例如使用列表推导式和更好的命名:
```python
class DeliveryRequest:
def __init__(self, name, location, time):
self.name = name
self.location = location
self.time = time
class DeliveryStation:
def __init__(self, location):
self.location = location
self.requests = []
def add_request(self, request):
self.requests.append(request)
def match_deliveryman(self, deliverymen):
for request in self.requests:
matching_deliverymen = [dm for dm in deliverymen if dm.location == request.location and dm.available_time == request.time]
for deliveryman in matching_deliverymen:
print(f"您有一个快递将送给{request.name},请您按时送货")
print(f"您的快递将由{deliveryman.name}在{request.time}送达,请您按时等候")
deliverymen.remove(deliveryman)
break
class DeliveryMan:
def __init__(self, name, location, available_time):
self.name = name
self.location = location
self.available_time = available_time
class Dispatcher:
def __init__(self, delivery_stations, deliverymen):
self.delivery_stations = delivery_stations
self.deliverymen = deliverymen
def dispatch(self):
for station in self.delivery_stations:
station.match_deliveryman(self.deliverymen)
```
这样,我们使用列表推导式来创建了一个匹配的快递员列表,然后使用一个 for 循环来遍历它。我们也使用更好的变量名来提高代码的可读性。