bresenham画圆算法代码
时间: 2023-10-11 12:08:10 浏览: 142
Bresenham算法是一种用于绘制圆形的算法,它通过逐步选择圆弧上离目标像素最近的点来进行绘制。这是一个基本的Bresenham画圆算法的代码示例:
```c
void drawCircle(int centerX, int centerY, int radius) {
int x = 0;
int y = radius;
int d = 3 - 2 * radius;
while (x <= y) {
drawPixel(centerX + x, centerY + y); // 绘制八分之一圆弧上的点
drawPixel(centerX + y, centerY + x);
drawPixel(centerX - x, centerY + y);
drawPixel(centerX - y, centerY + x);
drawPixel(centerX + x, centerY - y);
drawPixel(centerX + y, centerY - x);
drawPixel(centerX - x, centerY - y);
drawPixel(centerX - y, centerY - x);
if (d < 0) {
d += 4 * x + 6;
} else {
d += 4 * (x - y) + 10;
y--;
}
x++;
}
}
```
上面的代码假设存在`drawPixel(x, y)`函数用于在指定像素位置(x, y)绘制一个像素点。`centerX`和`centerY`是圆心的坐标,`radius`是圆的半径。
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