C# 求坐标点绕Z轴旋转α角度后的坐标方法
时间: 2024-11-22 12:34:47 浏览: 18
C#实现计算一个点围绕另一个点旋转指定弧度后坐标值的方法
在C#中,你可以使用三维向量数学来计算一个坐标点绕Z轴旋转的角度。假设我们有一个Point3D结构体表示三维坐标点,其包含X、Y和Z三个元素。绕Z轴旋转的数学公式可以使用 Rodrigues' rotation formula 实现。这里是一个简单的示例:
```csharp
using System;
public struct Point3D
{
public double X;
public double Y;
public double Z;
}
public static class RotationHelper
{
// 计算绕Z轴旋转的辅助函数
private static Point3D CrossProduct(Point3D a, Point3D b)
{
return new Point3D(a.Y * b.Z - a.Z * b.Y,
a.Z * b.X - a.X * b.Z,
a.X * b.Y - a.Y * b.X);
}
public static Point3D RotateAroundZAxis(Point3D point, double angleInRadians)
{
double cosa = Math.Cos(angleInRadians);
double sina = Math.Sin(angleInRadians);
Point3D rotatedX = new Point3D(point.Y * sina, -point.X * sina, 0);
Point3D rotatedY = new Point3D(cosa * point.Y + sina * point.Z, cosa * (-point.X) + sina * point.W, -cosa * point.Z + sina * point.Y);
return new Point3D(point.X + rotatedX.X, point.Y + rotatedY.Y, point.Z + rotatedY.Z);
}
}
```
要使用这个方法,你可以创建一个`Point3D`实例,然后传入想要旋转的角度(单位为弧度):
```csharp
Point3D originalPoint = new Point3D(1, 2, 3);
double rotationAngleInDegrees = 45; // 转换为弧度
rotationAngleInRadians = Math.PI / 180 * rotationAngleInDegrees;
Point3D rotatedPoint = RotationHelper.RotateAroundZAxis(originalPoint, rotationAngleInRadians);
```
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