ORG 0000H LJMP MAIN ORG 0003H LJMP XINT0 ORG 000BH LJMP IN0 ORG 0100H MAIN: MOV SP,#6FH SETB F0 MOV WAY,#00H MOV COT0,#5 MOV COT1,#5 MOV TMOD0,#01H MOV TH0,#8AH MOV TL0,#0D0H MOV HDIAN0,#8AH MOV LDIAN0,#0D0H MOV IE,#83H CLR IT0 CLR EX0 STAR: JNB K1,NEXT1 SJMP STAR NEXT1: LCALL YAN_1MS JB K1,STAR SETB EX0 SETB F0 SETB TR0 SJMP $ XINT0: CLR ET0 JB K4,K11 LCALL YAN_3MS JB K4,K11 MOV A,WAY JZ K41 MOV WAT,#00H SJMP K11 K41: MOV WAY,#01H K11: JB K1,K21 LCALL YAN_1MS LCALL YAN_1MS JB K1,K21 JNB F0,STAR1 IN0: CLR EX0 MOV A,WAY JZ ZHENGX FANX: SETB DJ MOV C,DJ0 JC LD0 HD0: MOV TL0,LDIAN0 MOV TH0,HDIAN0 SETB DJO SJMP FANHUI2 LD0: MOV TL0,LDIAN1 MOV TH0,HDIAN1 CLR DJ0 SJMP FANHUI2 ZHENGX: SETB DJ0 MOV C,DJ JC LD HD:MOV TL0,LDIAN0 MOV TH0,HDIAN0 SETB DJ SJMP FANHUI2 LD:MOV TL0,LDIAN1 MOV TH0,HDIAN1 CLR DJ FANHUI2: SETB EX0 RETI YAN_1MS: MOV R7,#2 DLAY11: MOV R6,#250 DLAY12: DJNZ R6,DLAY12 DJNZ R7,DLAY11 RET YAN_3MS: MOV R7,#6 DLAY31: MOV R6,#250 DLAY32:DJNZ R6,DLAY32 DJNZ R7,DLAY31 RET YAN_6MS: MOV R7,#20 DLAY61: MOV R6,#150 DLAY62: DJNZ R6,DLAY62 DJNZ R7,DLAY61 RET END 转换为c语言
时间: 2023-09-22 16:08:35 浏览: 58
根据提供的汇编代码,我们可以将其转换为以下的C语言代码:
```c
#include <8051.h>
#define HDIAN0 0x8A
#define LDIAN0 0xD0
#define HDIAN1 0x8A
#define LDIAN1 0xD0
#define COT0 5
#define COT1 5
#define WAY 0x00
void delay_1ms() {
unsigned char r7 = 2;
unsigned char r6;
while (r7 != 0) {
r6 = 250;
while (r6 != 0) {
r6--;
}
r7--;
}
}
void delay_3ms() {
unsigned char r7 = 6;
unsigned char r6;
while (r7 != 0) {
r6 = 250;
while (r6 != 0) {
r6--;
}
r7--;
}
}
void delay_6ms() {
unsigned char r7 = 20;
unsigned char r6;
while (r7 != 0) {
r6 = 150;
while (r6 != 0) {
r6--;
}
r7--;
}
}
void main() {
SP = 0x6F;
F0 = 1;
WAY = 0x00;
COT0 = 5;
COT1 = 5;
TMOD |= 0x01;
TH0 = 0x8A;
TL0 = 0xD0;
HDIAN0 = 0x8A;
LDIAN0 = 0xD0;
IE |= 0x83;
IT0 = 0;
EX0 = 0;
while (1) {
if (K1 == 0) {
while (K1 == 0);
}
delay_1ms();
if (K1 == 0) {
while (K1 == 0);
}
EX0 = 1;
F0 = 1;
TR0 = 1;
}
}
void interrupt XINT0_ISR() interrupt 0 {
ET0 = 0;
if (K4 == 1) {
delay_3ms();
if (K4 == 1) {
if (WAY == 0) {
WAT = 0x00;
goto K11;
}
}
} else {
WAY = 0x01;
}
K11:
if (K1 == 1) {
delay_1ms();
delay_1ms();
if (K1 == 1) {
if (F0 == 0) {
goto STAR1;
}
}
}
IN0:
EX0 = 0;
if (WAY == 0) {
DJ = 1;
if (DJ0_CARRY) {
LD0:
TL0 = LDIAN0;
TH0 = HDIAN0;
DJO = 1;
goto FANHUI2;
} else {
TL0 = LDIAN1;
TH0 = HDIAN1;
DJ0 = 0;
goto FANHUI2;
}
} else {
DJ0 = 1;
if (DJ_CARRY) {
LD:
TL0 = LDIAN0;
TH0 = HDIAN0;
DJ = 1;
goto FANHUI2;
} else {
TL0 = LDIAN1;
TH0 = HDIAN1;
DJ = 0;
goto FANHUI2;
}
}
FANHUI2:
EX0 = 1;
_nop_(); // 可根据具体的编译器和芯片进行适配,这里使用了nop指令
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
return;
}
```
请注意,这只是根据提供的汇编代码进行的初步转换。由于缺少一些变量和定义的具体信息,因此代码中存在一些未定义的变量和指令。您需要根据您的具体需求和硬件平台进行相应的调整和修改。此外,某些指令(如`_nop_()`)可能需要根据您使用的编译器和芯片进行适当的更改。