定义了一个Iceman类,有数据成员hp,Iceman_totalNum=0; Iceman* red_iceman[100]; red_iceman[Iceman_totalNum] = new Iceman(); cout << " red iceman " << " born with strength " << red_iceman[Iceman_totalNum]->hp << "," << Iceman_totalNum << " iceman in red headquarter" << endl;有什么问题、
时间: 2024-02-01 16:12:53 浏览: 79
这段代码定义了一个Iceman类,并且创建了一个长度为100的Iceman指针数组red_iceman。然后,它将一个新的Iceman对象分配给red_iceman[Iceman_totalNum],并且打印出新Iceman对象的初始生命值和red_iceman数组中Iceman对象的总数。
可能存在以下问题:
1. Iceman类的定义不清楚,可能存在语法或逻辑错误。
2. 如果Iceman_totalNum超过了99,red_iceman数组将越界。
3. 由于没有释放Iceman指针数组中的内存,可能会导致内存泄漏。
4. 如果在创建Iceman对象时发生异常,可能会导致程序崩溃或其他问题。
相关问题
定义了一个Iceman类,有数据成员hp,Iceman_totalNum=0; Iceman* red_iceman[100]; red_iceman[Iceman_totalNum] = new Iceman(); cout << " red iceman " << " born with strength " << red_iceman[Iceman_totalNum]->hp << "," << Iceman_totalNum << " iceman in red headquarter" << endl;有什么问题
这段代码中存在指针内存泄漏的问题。虽然在创建Iceman对象后将其地址存储在red_iceman数组中,但当程序结束时没有释放这些对象所占用的内存空间。应该在程序结束前使用delete运算符来释放这些对象所占用的内存空间,避免内存泄漏。另外,变量Iceman_totalNum的值应该在每次创建Iceman对象时进行更新,否则会导致数组越界的问题。
定义了一个Iceman类, int Iceman_totalNum=1; Iceman* red_iceman[100]; red_iceman[Iceman_totalNum] = new Iceman(); cout << t << " red iceman " << " born with strength " << red_iceman[Iceman_totalNum]->hp << "," << Iceman_totalNum << " iceman in red headquarter" << endl;有什么问题
这段代码中有一个问题:在创建 `red_iceman` 数组时,数组的下标应该从0开始,而不是从1开始,因为C++中的数组下标是从0开始的。因此,将 `Iceman_totalNum` 初始化为0,并在创建 `red_iceman` 对象时使用 `red_iceman[Iceman_totalNum++] = new Iceman();` 来避免这个问题。
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