俄罗斯方块python
时间: 2023-09-28 16:10:12 浏览: 26
如果你想用Python来编写俄罗斯方块游戏,你可以使用Pygame库来实现。以下是一个简单的示例代码,可以让你开始编写一个基本的俄罗斯方块游戏:
```python
import pygame
import random
# 定义常量
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
BLOCK_SIZE = 30
BOARD_WIDTH = 10
BOARD_HEIGHT = 20
FPS = 60
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义方块的形状
shape_i = [[1, 1, 1, 1]]
shape_j = [[0, 1, 0], [0, 1, 0], [1, 1, 0]]
shape_l = [[0, 1, 0], [0, 1, 0], [0, 1, 1]]
shape_o = [[1, 1], [1, 1]]
shape_s = [[0, 1, 1], [1, 1, 0]]
shape_t = [[0, 1, 0], [1, 1, 1]]
shape_z = [[1, 1, 0], [0, 1, 1]]
shapes = [shape_i, shape_j, shape_l, shape_o, shape_s, shape_t, shape_z]
# 定义方块类
class Block:
def __init__(self, shape):
self.shape = shape
self.color = random.choice([RED, GREEN, BLUE])
self.x = BOARD_WIDTH // 2 - len(shape[0]) // 2
self.y = 0
def move_down(self):
self.y += 1
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
def rotate(self):
self.shape = [[self.shape[j][i] for j in range(len(self.shape))] for i in range(len(self.shape[0]) - 1, -1, -1)]
def draw(self, screen):
for i in range(len(self.shape)):
for j in range(len(self.shape[0])):
if self.shape[i][j] == 1:
pygame.draw.rect(screen, self.color, (self.x * BLOCK_SIZE + j * BLOCK_SIZE, self.y * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
def check_collision(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[0])):
if self.shape[i][j] == 1:
if self.x + j < 0 or self.x + j >= BOARD_WIDTH or self.y + i >= BOARD_HEIGHT or board[self.y + i][self.x + j] != BLACK:
return True
return False
def add_to_board(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[0])):
if self.shape[i][j] == 1:
board[self.y + i][self.x + j] = self.color
# 定义游戏类
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
self.clock = pygame.time.Clock()
self.board = [[BLACK for j in range(BOARD_WIDTH)] for i in range(BOARD_HEIGHT)]
self.score = 0
def run(self):
block = Block(random.choice(shapes))
game_over = False
while not game_over:
self.clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block.move_left()
if block.check_collision(self.board):
block.move_right()
elif event.key == pygame.K_RIGHT:
block.move_right()
if block.check_collision(self.board):
block.move_left()
elif event.key == pygame.K_DOWN:
block.move_down()
if block.check_collision(self.board):
block.move_up()
elif event.key == pygame.K_UP:
block.rotate()
if block.check_collision(self.board):
block.rotate()
if block.check_collision(self.board):
block.add_to_board(self.board)
block = Block(random.choice(shapes))
for i in range(BOARD_HEIGHT):
if all(color != BLACK for color in self.board[i]):
self.board.pop(i)
self.board.insert(0, [BLACK for j in range(BOARD_WIDTH)])
self.score += 10
self.screen.fill(WHITE)
for i in range(BOARD_HEIGHT):
for j in range(BOARD_WIDTH):
pygame.draw.rect(self.screen, self.board[i][j], (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 0)
block.draw(self.screen)
pygame.display.update()
pygame.quit()
game = Game()
game.run()
```
这是一个基本的示例代码,你可以根据自己的需要来修改并完善它。
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