python俄罗斯方块
时间: 2023-06-21 18:19:12 浏览: 61
Python可以使用Pygame等库来实现俄罗斯方块游戏。以下是一个简单的示例代码:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 游戏窗口大小
WINDOW_WIDTH = 320
WINDOW_HEIGHT = 480
# 方块大小
BLOCK_SIZE = 20
# 方块种类和颜色
BLOCK_TYPES = [
((0, 255, 255), [
(0, 0), (0, 1), (0, 2), (0, 3)
]),
((0, 0, 255), [
(0, 0), (0, 1), (1, 1), (1, 0)
]),
((255, 255, 0), [
(0, 1), (1, 1), (1, 0), (2, 0)
]),
((255, 0, 0), [
(0, 0), (1, 0), (1, 1), (2, 1)
]),
((0, 255, 0), [
(0, 1), (1, 1), (2, 1), (2, 0)
]),
((255, 0, 255), [
(0, 0), (1, 0), (1, 1), (2, 0)
]),
((255, 255, 255), [
(0, 0), (1, 0), (1, 1), (0, 1)
]),
]
# 游戏区域大小
PLAY_WIDTH = BLOCK_SIZE * 10
PLAY_HEIGHT = BLOCK_SIZE * 20
# 游戏区域左上角坐标
PLAY_X = (WINDOW_WIDTH - PLAY_WIDTH) // 2
PLAY_Y = (WINDOW_HEIGHT - PLAY_HEIGHT) // 2
# 创建游戏窗口
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('俄罗斯方块')
# 创建字体对象
font = pygame.font.SysFont("Arial", 30)
# 随机选取一个方块种类
def random_block():
block_type = random.choice(BLOCK_TYPES)
return {
'color': block_type[0],
'points': block_type[1],
'pos': [PLAY_X + BLOCK_SIZE * 4, PLAY_Y]
}
# 绘制方块
def draw_block(block):
for point in block['points']:
x = block['pos'][0] + point[0] * BLOCK_SIZE
y = block['pos'][1] + point[1] * BLOCK_SIZE
pygame.draw.rect(screen, block['color'], (x, y, BLOCK_SIZE, BLOCK_SIZE))
# 方块是否与游戏区域碰撞
def is_collision(block):
for point in block['points']:
x = block['pos'][0] + point[0] * BLOCK_SIZE
y = block['pos'][1] + point[1] * BLOCK_SIZE
if x < PLAY_X or x >= PLAY_X + PLAY_WIDTH or y < PLAY_Y or y >= PLAY_Y + PLAY_HEIGHT:
return True
return False
# 方块是否与已有方块重叠
def is_overlap(block, blocks):
for point in block['points']:
x = block['pos'][0] + point[0] * BLOCK_SIZE
y = block['pos'][1] + point[1] * BLOCK_SIZE
for b in blocks:
for p in b['points']:
bx = b['pos'][0] + p[0] * BLOCK_SIZE
by = b['pos'][1] + p[1] * BLOCK_SIZE
if x == bx and y == by:
return True
return False
# 方块下落一格
def block_drop(block):
block['pos'][1] += BLOCK_SIZE
# 方块左移一格
def block_move_left(block):
block['pos'][0] -= BLOCK_SIZE
# 方块右移一格
def block_move_right(block):
block['pos'][0] += BLOCK_SIZE
# 方块旋转
def block_rotate(block):
new_points = []
for point in block['points']:
x = point[0]
y = point[1]
new_x = y
new_y = -x
new_points.append((new_x, new_y))
block['points'] = new_points
# 方块落地
def block_land(block, blocks):
for point in block['points']:
x = block['pos'][0] + point[0] * BLOCK_SIZE
y = block['pos'][1] + point[1] * BLOCK_SIZE
row = (y - PLAY_Y) // BLOCK_SIZE
col = (x - PLAY_X) // BLOCK_SIZE
blocks[row][col] = {
'color': block['color']
}
# 消除满行
def clear_rows(blocks):
rows_cleared = 0
for row in range(len(blocks)):
if all(blocks[row]):
rows_cleared += 1
for r in range(row, 0, -1):
for c in range(len(blocks[r])):
blocks[r][c] = blocks[r - 1][c]
for c in range(len(blocks[0])):
blocks[0][c] = None
return rows_cleared
# 绘制游戏区域
def draw_play_area(blocks):
pygame.draw.rect(screen, (255, 255, 255), (PLAY_X, PLAY_Y, PLAY_WIDTH, PLAY_HEIGHT))
for row in range(len(blocks)):
for col in range(len(blocks[row])):
if blocks[row][col]:
x = PLAY_X + col * BLOCK_SIZE
y = PLAY_Y + row * BLOCK_SIZE
pygame.draw.rect(screen, blocks[row][col]['color'], (x, y, BLOCK_SIZE, BLOCK_SIZE))
# 游戏主函数
def main():
blocks = [[None] * 10 for _ in range(20)] # 游戏区域,用二维列表表示
block = random_block() # 当前方块
next_block = random_block() # 下一个方块
clock = pygame.time.Clock() # 游戏时钟
score = 0 # 分数
game_over = False # 游戏是否结束
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block_move_left(block)
if is_collision(block) or is_overlap(block, blocks):
block_move_right(block)
elif event.key == pygame.K_RIGHT:
block_move_right(block)
if is_collision(block) or is_overlap(block, blocks):
block_move_left(block)
elif event.key == pygame.K_DOWN:
block_drop(block)
if is_collision(block) or is_overlap(block, blocks):
block['pos'][1] -= BLOCK_SIZE
block_land(block, blocks)
rows_cleared = clear_rows(blocks)
score += rows_cleared * 10
block = next_block
next_block = random_block()
if is_overlap(block, blocks):
game_over = True
elif event.key == pygame.K_UP:
block_rotate(block)
# 绘制背景
screen.fill((0, 0, 0))
# 绘制当前方块和下一个方块
draw_block(block)
pygame.draw.rect(screen, (255, 255, 255), (PLAY_X + PLAY_WIDTH + BLOCK_SIZE, PLAY_Y, BLOCK_SIZE * 4, BLOCK_SIZE * 4))
draw_block({
'color': next_block['color'],
'points': [(p[0] + 1, p[1] + 1) for p in next_block['points']],
'pos': [PLAY_X + PLAY_WIDTH + BLOCK_SIZE * 2, PLAY_Y + BLOCK_SIZE * 2]
})
# 绘制分数
score_surface = font.render(f"Score: {score}", True, (255, 255, 255))
screen.blit(score_surface, (PLAY_X + PLAY_WIDTH + BLOCK_SIZE, PLAY_Y + BLOCK_SIZE * 6))
# 绘制游戏区域
draw_play_area(blocks)
# 更新屏幕
pygame.display.flip()
# 控制游戏速度
clock.tick(10)
pygame.quit()
if __name__ == '__main__':
main()
```
该代码实现了一个基本的俄罗斯方块游戏,包括方块的移动、旋转、落地,已有方块的消除,分数统计等功能。你可以根据自己的需求进行修改和完善。
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