theUFSession.UI.selectwithdialog列子
时间: 2024-10-22 20:10:15 浏览: 24
The `UI.selectwithdialog` example likely refers to a method or function in some user interface (UI) library or framework, such as Unity's UDF (User Defined Functions) for UnityFileDialog or a custom UI system that uses dialog boxes for making selections. In these contexts, this method typically facilitates user input by presenting a dialog box where users can choose from a list of options.
Here's a basic idea of how it might work in pseudocode:
```java
// Assuming you're using a UDF in Unity
public class MyUI : MonoBehaviour
{
public void SelectWithDialog(string[] options)
{
// Create a new instance of the UnityFileDialog
UnityFileDialog dialog = new UnityFileDialog();
// Set up the dialog with the given options
dialog.AddOption("Option 1", "option1");
dialog.AddOption("Option 2", "option2");
// Add all provided options...
// Show the dialog and wait for user selection
if (dialog.ShowModal())
{
string selectedOption = dialog.SelectedPath; // Assuming "selectedPath" is the option chosen
// Handle the selected option here...
}
}
}
```
In this example, `options` is an array of strings representing the choices available to the user. The dialog pops up, and once the user makes a choice, the `selectedOption` variable holds their selection.
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