rendertarget
时间: 2023-09-03 13:06:31 浏览: 180
渲染目标(RenderTarget)是指在计算机图形学中用于将图像数据绘制到的表面或纹理。通过创建一个指定高、宽或其他选项的RenderTarget2D对象,并使用GraphicsDevice.SetRenderTarget方法将其设置为当前渲染目标,可以将所有的绘制操作都绘制到这个渲染目标上。当结束渲染目标后,可以使用GraphicsDevice.SetRenderTarget方法切换到一个新的渲染目标或者将其设置为null以切换到后备缓冲。然后,可以随时调用RenderTarget2D.GetTexture方法获取渲染目标的内容进行后续处理。<em>1</em><em>2</em><em>3</em>
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