python贪吃蛇穿墙
时间: 2023-11-17 22:01:22 浏览: 40
Python贪吃蛇游戏可以设置可穿墙模式,即贪吃蛇可以穿过墙面。但是,如果贪吃蛇咬到自身,游戏仍然失败。可以通过编写死亡判断函数来实现这一功能,遍历蛇身存储列表,判断蛇身坐标是否与蛇头坐标相同,若相同则判定贪吃蛇咬到自身,死亡。在可穿墙模式下,需要在死亡判断函数中添加穿墙的判断逻辑。
下面是一个简单的Python贪吃蛇可穿墙模式的实现代码:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置游戏窗口大小
screen_width = 480
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置游戏标题
pygame.display.set_caption('Python贪吃蛇')
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
# 定义贪吃蛇初始位置和大小
snake_block_size = 10
snake_speed = 15
snake_list = []
snake_length = 1
snake_x = screen_width / 2
snake_y = screen_height / 2
# 定义食物初始位置和大小
food_block_size = 10
food_x = round(random.randrange(0, screen_width - food_block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, screen_height - food_block_size) / 10.0) * 10.0
# 定义死亡判断函数
def is_dead(snake_head, snake_list):
die_flag = False
for block in snake_list[1:]:
if snake_head == block:
die_flag = True
break
if die_flag:
return True
else:
if snake_head[0] >= screen_width or snake_head[0] < 0 or snake_head[1] >= screen_height or snake_head[1] < 0:
return True
else:
return False
# 游戏循环
game_over = False
clock = pygame.time.Clock()
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
# 获取键盘输入
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
snake_x -= snake_block_size
if keys[pygame.K_RIGHT]:
snake_x += snake_block_size
if keys[pygame.K_UP]:
snake_y -= snake_block_size
if keys[pygame.K_DOWN]:
snake_y += snake_block_size
# 更新贪吃蛇位置
snake_head = [snake_x, snake_y]
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0]
# 判断是否吃到食物
if snake_x == food_x and snake_y == food_y:
food_x = round(random.randrange(0, screen_width - food_block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, screen_height - food_block_size) / 10.0) * 10.0
snake_length += 1
# 绘制游戏界面
screen.fill(white)
pygame.draw.rect(screen, red, [food_x, food_y, food_block_size, food_block_size])
for block in snake_list:
pygame.draw.rect(screen, black, [block[0], block[1], snake_block_size, snake_block_size])
# 判断是否死亡
if is_dead(snake_head, snake_list):
game_over = True
# 更新游戏界面
pygame.display.update()
# 控制游戏速度
clock.tick(snake_speed)
# 退出pygame
pygame.quit()
```