迷宫寻路A*算法matlab代码实现
时间: 2024-06-18 12:06:25 浏览: 225
A*算法是一种基于启发式搜索的寻路算法,常用于解决迷宫寻路问题。下面是一个简单的迷宫寻路A*算法Matlab代码实现:
```
function [path,visited] = A_star(maze,start,goal)
% Initialize the open and closed lists
open_list = start;
closed_list = [];
% Initialize the g and h scores of the start node
start.g = 0;
start.h = heuristic(start,goal);
while ~isempty(open_list)
% Find the node with the lowest f score in the open list
current_node = open_list(1);
for i = 2:length(open_list)
if open_list(i).f < current_node.f
current_node = open_list(i);
end
end
% If the goal is reached, return the path and visited nodes
if isequal(current_node,goal)
path = reconstruct_path(current_node);
visited = closed_list;
return;
end
% Move the current node from open to closed list
open_list(open_list == current_node) = [];
closed_list(end+1) = current_node;
% Generate successor nodes
successors = generate_successors(current_node,maze);
for i = 1:length(successors)
successor = successors(i);
% If the successor is already in the closed list, skip it
if any(ismember(closed_list,successor,'rows'))
continue;
end
% Calculate the tentative g score
tentative_g = current_node.g + 1;
% If the successor is not in the open list, add it and calculate its f and g scores
if ~any(ismember(open_list,successor,'rows'))
successor.g = tentative_g;
successor.h = heuristic(successor,goal);
successor.f = successor.g + successor.h;
successor.parent = current_node;
open_list(end+1) = successor;
else % If the successor is already in the open list, update its g score if the tentative g score is lower
index = find(ismember(open_list,successor,'rows'));
if tentative_g < open_list(index).g
open_list(index).g = tentative_g;
open_list(index).f = open_list(index).g + open_list(index).h;
open_list(index).parent = current_node;
end
end
end
end
% If no path is found, return an empty path and visited list
path = [];
visited = [];
end
function successors = generate_successors(node,maze)
[row,col] = size(maze);
successors = [];
% Generate all possible successor nodes
for i = -1:1
for j = -1:1
if abs(i) == abs(j) || node.x+i < 1 || node.x+i > row || node.y+j < 1 || node.y+j > col || maze(node.x+i,node.y+j) == 1
continue;
end
successors(end+1,:) = [node.x+i,node.y+j];
end
end
% Convert the successor nodes to node objects and set their parent nodes
for i = 1:size(successors,1)
successors(i) = Node(successors(i,1),successors(i,2));
successors(i).parent = node;
end
end
function h = heuristic(node,goal)
% Calculate the Manhattan distance between the node and the goal
h = abs(node.x - goal.x) + abs(node.y - goal.y);
end
function path = reconstruct_path(node)
% Reconstruct the path from the goal node to the start node
path = [node.x,node.y];
while ~isempty(node.parent)
node = node.parent;
path(end+1,:) = [node.x,node.y];
end
% Reverse the path to get it from start to goal
path = flipud(path);
end
classdef Node
% Node class to represent a node in the A* search algorithm
properties
x % X-coordinate of the node in the maze
y % Y-coordinate of the node in the maze
g % Cost of the path from the start node to this node
h % Heuristic cost of this node to the goal node
f % Estimated total cost of this node (f = g + h)
parent % Parent node of this node in the search tree
end
methods
function obj = Node(x,y)
obj.x = x;
obj.y = y;
end
end
end
```
使用该代码实现A*算法的迷宫寻路,需要提供一个二维的maze矩阵,其中0表示可通过的空间,1表示障碍物。同时还需要提供起点start和终点goal。函数会返回最短路径path和访问过的节点visited。你可以根据需要对其进行修改和优化。
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