glsurfaceview + camerax 示例
时间: 2023-06-28 13:15:13 浏览: 180
好的,我可以为你提供一个简单的GLSurfaceView和CameraX结合的示例代码,供参考:
```kotlin
class CameraXGLSurfaceView(context: Context, attrs: AttributeSet?) : GLSurfaceView(context, attrs) {
private val renderer: CameraXGLRenderer
init {
// 设置OpenGL版本
setEGLContextClientVersion(2)
// 创建渲染器
renderer = CameraXGLRenderer(context)
// 设置渲染器
setRenderer(renderer)
// 设置渲染模式为连续模式
renderMode = RENDERMODE_CONTINUOUSLY
}
fun startCamera() {
// 启动相机
renderer.startCamera()
}
fun stopCamera() {
// 停止相机
renderer.stopCamera()
}
}
class CameraXGLRenderer(private val context: Context) : GLSurfaceView.Renderer {
private val cameraExecutor = Executors.newSingleThreadExecutor()
private lateinit var cameraProvider: ProcessCameraProvider
private lateinit var preview: Preview
override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) {
// 初始化OpenGL环境
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f)
}
override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) {
// 设置视口大小
GLES20.glViewport(0, 0, width, height)
}
override fun onDrawFrame(gl: GL10?) {
// 清空屏幕
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)
// 绘制相机预览数据
preview.surfaceTexture?.let {
// 更新纹理图像
it.updateTexImage()
// 绘制纹理
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4)
}
}
fun startCamera() {
// 启动相机
val cameraProviderFuture = ProcessCameraProvider.getInstance(context)
cameraProviderFuture.addListener({
// 获取相机提供者
cameraProvider = cameraProviderFuture.get()
// 创建预览用例
preview = Preview.Builder().build()
// 绑定预览用例到相机
val cameraSelector = CameraSelector.Builder()
.requireLensFacing(CameraSelector.LENS_FACING_BACK)
.build()
val camera = cameraProvider.bindToLifecycle(
context as LifecycleOwner,
cameraSelector,
preview
)
// 创建纹理和SurfaceTexture
val surfaceTexture = SurfaceTexture(0)
surfaceTexture.setDefaultBufferSize(preview.width, preview.height)
// 设置预览用例的SurfaceTexture
preview.setSurfaceProvider {
val surface = Surface(surfaceTexture)
it.provideSurface(surface, cameraExecutor, {
surface.release()
})
}
}, ContextCompat.getMainExecutor(context))
}
fun stopCamera() {
// 停止相机
cameraProvider.unbindAll()
}
}
```
以上是一个简单的GLSurfaceView和CameraX的结合示例,其中GLSurfaceView用于显示相机预览数据,CameraX用于获取相机数据。你可以根据自己的需求来进行修改和扩展。
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