public final static void int w(); 错在哪里
时间: 2024-03-25 10:36:36 浏览: 52
这段代码是错误的,因为Java语法中,返回值类型和方法名的位置是互换的,应该是:
```
public static final int w() {
// 方法体
}
```
其中,修饰符的顺序可以任意,但是通常遵循public、protected、private的顺序,static和final可以放在任意位置。而且,方法名后应该跟着一对小括号,而不是int类型的声明。
相关问题
package XXLChess; //import org.reflections.Reflections; //import org.reflections.scanners.Scanners; import processing.core.PApplet; import processing.core.PImage; import processing.data.JSONObject; import processing.data.JSONArray; import processing.core.PFont; import processing.event.MouseEvent; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.TimeUnit; import java.awt.Font; import java.io.*; import java.util.*; public class App extends PApplet { public static final int SPRITESIZE = 480; public static final int CELLSIZE = 48; public static final int SIDEBAR = 120; public static final int BOARD_WIDTH = 14; public static int WIDTH = CELLSIZE*BOARD_WIDTH+SIDEBAR; public static int HEIGHT = BOARD_WIDTH*CELLSIZE; public static final int FPS = 60; public String configPath; public App() { this.configPath = "config.json"; } /** * Initialise the setting of the window size. */ public void settings() { size(WIDTH, HEIGHT); } /** * Load all resources such as images. Initialise the elements such as the player, enemies and map elements. */ public void setup() { frameRate(FPS); // Load images during setup // PImage spr = loadImage("src/main/resources/XXLChess/"+...); // load config JSONObject conf = loadJSONObject(new File(this.configPath)); } /** * Receive key pressed signal from the keyboard. */ public void keyPressed(){ } /** * Receive key released signal from the keyboard. */ public void keyReleased(){ } @Override public void mouseClicked(MouseEvent e) { } @Override public void mouseDragged(MouseEvent e) { } /** * Draw all elements in the game by current frame. */ public void draw() { } // Add any additional methods or attributes you want. Please put classes in different files. public static void main(String[] args) { PApplet.main("XXLChess.App"); } }
这是一个 Java 程序,使用 Processing 库进行可视化。它创建了一个名为 App 的类,该类具有以下属性:
- SPRITESIZE:棋子的尺寸
- CELLSIZE:棋盘格子的尺寸
- SIDEBAR:侧边栏的宽度
- BOARD_WIDTH:棋盘的宽度
- WIDTH:窗口的宽度
- HEIGHT:窗口的高度
- FPS:帧率
它还包含以下方法:
- settings():初始化窗口大小
- setup():加载资源和配置文件等
- keyPressed():接收键盘按下信号
- keyReleased():接收键盘释放信号
- mouseClicked():接收鼠标点击信号
- mouseDragged():接收鼠标拖动信号
- draw():绘制游戏元素
最后,它包含一个 main 方法,用于启动整个程序。
mport java.util.Scanner; public class Gomoku { private static final int BOARD_SIZE = 15; private static final int EMPTY = 0; private static final int PLAYER = 1; private static final int COMPUTER = 2; private static final int[] DX = {0, 1, 1, 1}; private static final int[] DY = {1, 0, 1, -1}; private static int[][] board = new int[BOARD_SIZE][BOARD_SIZE]; private static boolean isGameOver = false; private static int winner = EMPTY; private static Scanner scanner = new Scanner(System.in); private static void initBoard() { for (int i = 0; i < BOARD_SIZE; i++) { for (int j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } }
这段代码是一个五子棋游戏的Java实现,其中定义了一些常量,如棋盘大小(15x15)、空白格(EMPTY)、玩家棋子(PLAYER)、电脑棋子(COMPUTER)等。同时,定义了一个二维数组board,用于表示棋盘上每个位置的状态(空白、玩家棋子或电脑棋子)。initBoard()函数用于初始化棋盘,将每个位置的状态设置为EMPTY。isGameOver和winner变量用于记录游戏是否结束和胜利者。Scanner对象用于获取玩家输入。
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