两个乒乓球队进行比赛,各出三人,甲队ABC,乙队XYZ,A不和X比,C不和XZ比,三队赛手名单 C语言编程
时间: 2024-10-15 16:06:41 浏览: 51
假设我们要用C语言编程来模拟这个乒乓球比赛,我们可以创建一个结构体来代表每个选手,并使用数组来表示队伍。考虑到限制条件,我们可以设计如下的解决方案:
```c
#include <stdio.h>
// 定义选手结构体
typedef struct {
char name[10];
} Player;
// 队伍结构体
typedef struct {
Player* players;
int count;
} Team;
// 比赛规则函数
void match_rule(Team* team1, Team* team2) {
if (team1->players[0].name != "X" && team2->players[0].name == "X") {
printf("%s will not play against %s.\n", team1->players[0].name, team2->players[0].name);
}
if (team1->players[2].name != "XZ" && team2->players[1].name == "X" && team2->players[2].name == "Z") {
printf("%s will not play against %s or %s.\n", team1->players[2].name, team2->players[1].name, team2->players[2].name);
}
}
int main() {
// 创建队伍
Team甲 = {{"A", "B", "C"}, 3};
Team乙 = {{"X", "Y", "Z"}, 3};
// 应用比赛规则
match_rule(&甲, &乙);
return 0;
}
```
在这个程序中,我们首先定义了选手和队伍的结构,然后在`match_rule`函数中实现了比赛规则的检查。在`main`函数里,我们创建了甲乙两队并应用了规则。
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