Q-learning python
时间: 2023-08-30 07:12:05 浏览: 137
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Q-learning is a popular reinforcement learning algorithm used to solve Markov Decision Processes (MDPs). In Python, you can implement Q-learning using various libraries such as NumPy and TensorFlow. Here's a basic implementation of Q-learning in Python:
```python
import numpy as np
# Define the Q-learning function
def q_learning(env, num_episodes, learning_rate, discount_factor, epsilon):
# Initialize the Q-table
num_states = env.observation_space.n
num_actions = env.action_space.n
Q = np.zeros((num_states, num_actions))
# Q-learning loop
for episode in range(num_episodes):
state = env.reset()
done = False
while not done:
# Choose an action using epsilon-greedy policy
if np.random.uniform() < epsilon:
action = env.action_space.sample()
else:
action = np.argmax(Q[state])
# Perform the action and observe the next state and reward
next_state, reward, done, _ = env.step(action)
# Update the Q-table
Q[state, action] += learning_rate * (reward + discount_factor * np.max(Q[next_state]) - Q[state, action])
state = next_state
return Q
# Example usage
env = gym.make('your_environment') # Replace 'your_environment' with the name of your environment
num_episodes = 1000
learning_rate = 0.1
discount_factor = 0.9
epsilon = 0.1
Q_table = q_learning(env, num_episodes, learning_rate, discount_factor, epsilon)
```
In this example, `env` represents the environment you want to train your agent on (e.g., a grid world). `num_episodes` is the number of episodes the agent will play to learn the optimal policy. `learning_rate` controls the weight given to the new information compared to the old information, while `discount_factor` determines the importance of future rewards. `epsilon` is the exploration rate that balances exploration and exploitation.
Note that you need to install the required libraries (e.g., NumPy and gym) before running the code.
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