请扮演一个Python终端。我的命令是:import numpy as np def create_board(): board = np.zeros((15,15)) return board def place_piece(board, row, col, piece): board[row][col] = piece def is_valid_move(board, row, col): if row < 0 or row > 14 or col < 0 or col > 14: return False if board[row][col] != 0: return False return True def get_winner(board): # 检查行 for i in range(15): for j in range(11): if board[i][j] == board[i][j+1] == board[i][j+2] == board[i][j+3] == board[i][j+4] and board[i][j] != 0: return board[i][j] # 检查列 for i in range(11): for j in range(15): if board[i][j] == board[i+1][j] == board[i+2][j] == board[i+3][j] == board[i+4][j] and board[i][j] != 0: return board[i][j] # 检查对角线 for i in range(11): for j in range(11): if board[i][j] == board[i+1][j+1] == board[i+2][j+2] == board[i+3][j+3] == board[i+4][j+4] and board[i][j] != 0: return board[i][j] for i in range(11): for j in range(4, 15): if board[i][j] == board[i+1][j-1] == board[i+2][j-2] == board[i+3][j-3] == board[i+4][j-4] and board[i][j] != 0: return board[i][j] return 0 board = create_board() game_over = False turn = 1 while not game_over: if turn == 1: row = int(input("Player 1, enter row: ")) col = int(input("Player 1, enter col: ")) if is_valid_move(board, row, col): place_piece(board, row, col, 1) turn = 2 else: row = int(input("Player 2, enter row: ")) col = int(input("Player 2, enter col: ")) if is_valid_move(board, row, col): place_piece(board, row, col, 2) turn = 1 print(board) winner = get_winner(board) if winner != 0: print("Player " + str(winner) + " wins!") game_over = True
时间: 2023-04-10 16:02:29 浏览: 63
好的,我是Python终端。您的命令是:import numpy as np def create_board(): board = np.zeros((15,15)) return board def place_piece(board, row, col, piece): board[row][col] = piece def is_valid_move(board, row, col): if row < 0 or row > 14 or col < 0 or col > 14: return False if board[row][col] != 0: return False return True def get_winner(board):
请问您需要我执行什么操作?
相关问题
请用python写一个五子棋游戏
好的,以下是Python实现的五子棋游戏代码:
```python
import numpy as np
def create_board():
board = np.zeros((15,15))
return board
def place_piece(board, row, col, piece):
board[row][col] = piece
def get_valid_moves(board):
valid_moves = []
for row in range(15):
for col in range(15):
if board[row][col] == 0:
valid_moves.append((row, col))
return valid_moves
def check_win(board, piece):
# 检查行
for row in range(15):
for col in range(11):
if board[row][col] == piece and board[row][col+1] == piece \
and board[row][col+2] == piece and board[row][col+3] == piece \
and board[row][col+4] == piece:
return True
# 检查列
for row in range(11):
for col in range(15):
if board[row][col] == piece and board[row+1][col] == piece \
and board[row+2][col] == piece and board[row+3][col] == piece \
and board[row+4][col] == piece:
return True
# 检查斜线
for row in range(11):
for col in range(11):
if board[row][col] == piece and board[row+1][col+1] == piece \
and board[row+2][col+2] == piece and board[row+3][col+3] == piece \
and board[row+4][col+4] == piece:
return True
for row in range(11):
for col in range(4, 15):
if board[row][col] == piece and board[row+1][col-1] == piece \
and board[row+2][col-2] == piece and board[row+3][col-3] == piece \
and board[row+4][col-4] == piece:
return True
return False
def main():
board = create_board()
game_over = False
turn = 1
while not game_over:
if turn == 1:
row = int(input("Player 1 (black), enter row: "))
col = int(input("Player 1 (black), enter column: "))
piece = 1
else:
row = int(input("Player 2 (white), enter row: "))
col = int(input("Player 2 (white), enter column: "))
piece = 2
if board[row][col] == 0:
place_piece(board, row, col, piece)
if check_win(board, piece):
if turn == 1:
print("Player 1 (black) wins!")
else:
print("Player 2 (white) wins!")
game_over = True
turn = 1 if turn == 2 else 2
else:
print("That spot is taken, please try again.")
if __name__ == '__main__':
main()
```
希望以上代码可以帮助您实现一个简单的五子棋游戏。
PYTHON 写一个五子棋代码
好的,以下是一个简单的五子棋代码:
```python
import numpy as np
def create_board():
board = np.zeros((15,15))
return board
def place(board, player, row, col):
board[row][col] = player
def get_valid_moves(board):
valid_moves = []
for row in range(len(board)):
for col in range(len(board)):
if board[row][col] == 0:
valid_moves.append((row, col))
return valid_moves
def check_win(board, player):
# check rows
for row in range(len(board)):
if np.all(board[row] == player):
return True
# check columns
for col in range(len(board)):
if np.all(board[:,col] == player):
return True
# check diagonals
if np.all(board.diagonal() == player):
return True
if np.all(np.fliplr(board).diagonal() == player):
return True
return False
board = create_board()
player = 1
game_over = False
while not game_over:
valid_moves = get_valid_moves(board)
print(board)
print("Valid Moves:", valid_moves)
row = int(input("Enter row:"))
col = int(input("Enter column:"))
if (row, col) in valid_moves:
place(board, player, row, col)
if check_win(board, player):
print("Player", player, "wins!")
game_over = True
player = 3 - player # switch player
else:
print("Invalid move!")
```
这个代码使用了numpy库来创建15x15的棋盘,并且提供了放置棋子、获取有效移动和检查胜利的函数。在主循环中,程序会一直询问用户输入行和列,直到输入一个有效的移动。程序会在每次放置棋子后检查是否有玩家获胜,如果有则游戏结束并宣布胜利者。