private void MyControl_MouseMove(object sender, MouseEventArgs e) { if(sender is UIElement uIElement) { if (isDragging) { Point newPoint = e.GetPosition(canvas); double deltaX = newPoint.X - startPoint.X; double deltaY = newPoint.Y - startPoint.Y; Canvas.SetLeft(uIElement, Canvas.GetLeft(uIElement) + deltaX); Canvas.SetTop(uIElement, Canvas.GetTop(uIElement) + deltaY); startPoint = newPoint; } } } private void MyControl_MouseDown(object sender, MouseButtonEventArgs e) { if (sender is UIElement uIElement) { isDragging = true; startPoint = e.GetPosition(canvas); uIElement.CaptureMouse(); } } private void MyControl_MouseUp(object sender, MouseButtonEventArgs e) { if (sender is UIElement uIElement) { isDragging = false; uIElement.ReleaseMouseCapture(); } }令移动的控件不超过Canvas的边界
时间: 2024-02-10 11:11:42 浏览: 75
要确保移动的控件不超过Canvas的边界,可以在MyControl_MouseMove方法中添加一些额外的代码来检查控件的位置是否在Canvas的范围内。可以使用Canvas.GetLeft和Canvas.GetTop方法获取控件的左上角位置,然后检查该位置是否在Canvas的范围内。如果位置超出边界,则可以将控件的位置调整为最接近边界的位置。以下是修改后的代码:
```
private void MyControl_MouseMove(object sender, MouseEventArgs e)
{
if (sender is UIElement uIElement)
{
if (isDragging)
{
Point newPoint = e.GetPosition(canvas);
double deltaX = newPoint.X - startPoint.X;
double deltaY = newPoint.Y - startPoint.Y;
double newLeft = Canvas.GetLeft(uIElement) + deltaX;
double newTop = Canvas.GetTop(uIElement) + deltaY;
// Check if the new position is within the canvas bounds
if (newLeft < 0)
{
newLeft = 0;
}
else if (newLeft + uIElement.ActualWidth > canvas.ActualWidth)
{
newLeft = canvas.ActualWidth - uIElement.ActualWidth;
}
if (newTop < 0)
{
newTop = 0;
}
else if (newTop + uIElement.ActualHeight > canvas.ActualHeight)
{
newTop = canvas.ActualHeight - uIElement.ActualHeight;
}
Canvas.SetLeft(uIElement, newLeft);
Canvas.SetTop(uIElement, newTop);
startPoint = newPoint;
}
}
}
```
在这个修改后的版本中,我们首先计算出控件的新位置,然后检查它是否在Canvas的范围内。如果控件的位置超过了Canvas的边界,则将其调整为最接近的边界位置。这样,就可以确保移动的控件不会超出Canvas的范围。
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