写一段blender生成建筑群落的代码
时间: 2023-03-14 19:59:58 浏览: 104
我建议使用Blender 2.8。下面是一段代码,可以用来生成建筑群落:import bpy
# 创建一个场景
scene = bpy.context.scene
# 设置场景的物理参数
scene.cycles.device = 'GPU'
bpy.context.scene.cycles.samples = 128
# 设置摄影机
camera = bpy.data.objects['Camera']
camera.location = (0, 0, 30)
# 设置灯光
lamp = bpy.data.objects['Lamp']
lamp.location = (0, 0, 10)
# 创建建筑
bpy.ops.mesh.primitive_cube_add(location=(-5, 0, 0))
building1 = bpy.context.active_object
building1.scale = (2, 2, 5)
bpy.ops.mesh.primitive_cube_add(location=(5, 0, 0))
building2 = bpy.context.active_object
building2.scale = (2, 4, 6)
bpy.ops.mesh.primitive_cube_add(location=(-5, 5, 0))
building3 = bpy.context.active_object
building3.scale = (1, 3, 4)
bpy.ops.mesh.primitive_cube_add(location=(5, 5, 0))
building4 = bpy.context.active_object
building4.scale = (3, 1, 3)
# 渲染
bpy.context.scene.render.filepath = 'render.jpg'
bpy.ops.render.render(write_still=True)