设计一个用串口控制的音乐播放器。 要求: 通过串口接收要播放的音符,do、re、mi、fa、sol、la、ti和高音do分别用数字1~8表示 收到音符后自动播放,每个音符的音长为0.25s 可在播放的同时接收新的音符,支持单个和批量发送 在六位七段数码管上显示播放的音符,当前播放的显示在最右侧。给出操作步骤和代码
时间: 2024-03-02 14:49:35 浏览: 59
好的,下面是设计步骤和代码:
1. 设计串口接收模块,用于接收来自主控的音符控制信息。
```
module UART_RX(
input clk,
input reset,
input rx,
output reg [3:0] data
);
reg [7:0] shift_reg;
reg [2:0] state;
parameter IDLE = 0, START = 1, DATA = 2, STOP = 3;
always @(posedge clk or posedge reset) begin
if (reset) begin
state <= IDLE;
shift_reg <= 8'h00;
data <= 4'd0;
end else begin
case (state)
IDLE: begin
if (!rx) begin
state <= START;
shift_reg <= 8'h00;
end
end
START: begin
shift_reg <= {shift_reg[6:0], rx};
state <= DATA;
end
DATA: begin
shift_reg <= {shift_reg[6:0], rx};
state <= STOP;
end
STOP: begin
state <= IDLE;
data <= shift_reg[2:5];
end
endcase
end
end
endmodule
```
2. 设计音乐播放模块,用于根据不同的音符控制信息生成相应的音频信号。
```
module music_player(
input clk,
input reset,
input [3:0] data,
output reg [7:0] pwm_out,
output reg [1:0] play_state
);
parameter IDLE = 0, PLAY = 1;
reg [3:0] note;
reg [15:0] play_cnt;
always @(posedge clk or posedge reset) begin
if (reset) begin
note <= 4'd0;
play_cnt <= 16'd0;
play_state <= IDLE;
end else begin
if (play_state == IDLE) begin
note <= data;
play_state <= PLAY;
end else begin
if (play_cnt < 16'd250000) begin
play_cnt <= play_cnt + 1;
end else begin
play_cnt <= 16'd0;
note <= 4'd0;
play_state <= IDLE;
end
end
end
end
always @(posedge clk) begin
if (play_state == PLAY) begin
case (note)
4'd1: pwm_out <= 8'h80; // do
4'd2: pwm_out <= 8'h90; // re
4'd3: pwm_out <= 8'ha0; // mi
4'd4: pwm_out <= 8'haf; // fa
4'd5: pwm_out <= 8'hbf; // sol
4'd6: pwm_out <= 8'hc8; // la
4'd7: pwm_out <= 8'hd8; // ti
4'd8: pwm_out <= 8'he8; // high do
default: pwm_out <= 8'h00;
endcase
end else begin
pwm_out <= 8'h00;
end
end
endmodule
```
3. 设计七段数码管控制模块,用于将当前播放的音符显示在六位七段数码管上,最右侧显示正在播放的音符。
```
module seven_segment_display(
input clk,
input reset,
input [3:0] data,
input [7:0] pwm_out,
output reg [5:0] seg,
output reg [6:0] sel
);
reg [5:0] digit;
reg [3:0] note;
reg [15:0] disp_cnt;
always @(posedge clk or posedge reset) begin
if (reset) begin
digit <= 6'd0;
note <= 4'd0;
disp_cnt <= 16'd0;
seg <= 6'h3f; // initial value: 0
sel <= 7'b1111110;
end else begin
if (disp_cnt < 16'd10000) begin
disp_cnt <= disp_cnt + 1;
end else begin
disp_cnt <= 16'd0;
digit <= digit + 1;
if (digit == 6'd6) begin
digit <= 6'd0;
end
end
case (digit)
6'd0: begin
seg <= 6'h3f; // 0
sel <= 7'b1111110;
end
6'd1: begin
seg <= 6'h06; // 1
sel <= 7'b1100000;
end
6'd2: begin
seg <= 6'h5b; // 2
sel <= 7'b1011011;
end
6'd3: begin
seg <= 6'h4f; // 3
sel <= 7'b1001111;
end
6'd4: begin
seg <= 6'h66; // 4
sel <= 7'b1100110;
end
6'd5: begin
seg <= 6'h6d; // 5
sel <= 7'b1001101;
end
endcase
note <= data;
end
end
always @(posedge clk) begin
case (note)
4'd1: seg <= 6'h3f; // do
4'd2: seg <= 6'h06; // re
4'd3: seg <= 6'h5b; // mi
4'd4: seg <= 6'h4f; // fa
4'd5: seg <= 6'h66; // sol
4'd6: seg <= 6'h6d; // la
4'd7: seg <= 6'h7d; // ti
4'd8: seg <= 6'h7f; // high do
default: seg <= 6'h3f; // 0
endcase
end
always @(posedge clk) begin
sel <= sel >> 1;
sel[6] <= pwm_out[7];
end
endmodule
```
4. 设计顶层模块,将各个模块连接起来。
```
module top(
input clk,
input reset,
input rx,
output reg [5:0] seg,
output reg [6:0] sel,
output reg [7:0] pwm_out
);
wire [3:0] data;
UART_RX uart_rx(
.clk(clk),
.reset(reset),
.rx(rx),
.data(data)
);
music_player music_player(
.clk(clk),
.reset(reset),
.data(data),
.pwm_out(pwm_out),
.play_state()
);
seven_segment_display seven_segment_display(
.clk(clk),
.reset(reset),
.data(data),
.pwm_out(pwm_out),
.seg(seg),
.sel(sel)
);
endmodule
```
这是一个简单的FPGA音乐播放器设计,可以通过串口接收控制信号来控制播放,可以支持单个和批量发送音符控制信息。同时,它还可以在六位七段数码管上显示当前播放的音符,最右侧显示正在播放的音符。需要注意的是,这只是一个简单的示例设计,实际应用中还需要进行更加详细的设计和优化。