unitytimeline播放完成
时间: 2024-12-11 21:16:33 浏览: 16
在Unity中,Timeline是一个强大的工具,用于创建和编辑电影般的序列和动画。要检测Unity Timeline的播放完成,可以通过以下几种方法:
1. **使用PlayableDirector的回调**:
PlayableDirector是控制Timeline播放的组件,它提供了一些回调方法,可以在Timeline播放完成时触发。
```csharp
using UnityEngine;
using UnityEngine.Playables;
public class TimelineController : MonoBehaviour
{
public PlayableDirector playableDirector;
void Start()
{
if (playableDirector != null)
{
playableDirector.played += OnPlayableDirectorPlayed;
playableDirector.stopped += OnPlayableDirectorStopped;
}
}
void OnPlayableDirectorPlayed(PlayableDirector director)
{
Debug.Log("Timeline started playing");
}
void OnPlayableDirectorStopped(PlayableDirector director)
{
Debug.Log("Timeline stopped playing");
}
}
```
2. **使用协程检测播放结束**:
可以在协程中检测Timeline的播放进度,当播放进度达到总时长时,认为播放完成。
```csharp
using UnityEngine;
using UnityEngine.Playables;
public class TimelineController : MonoBehaviour
{
public PlayableDirector playableDirector;
void Start()
{
if (playableDirector != null)
{
StartCoroutine(CheckTimelineEnd());
}
}
IEnumerator CheckTimelineEnd()
{
while (playableDirector.state == PlayState.Playing)
{
yield return null;
}
Debug.Log("Timeline finished playing");
}
}
```
3. **使用动画事件**:
在Timeline中,可以在特定的帧添加动画事件,当事件触发时执行相应的代码。
```csharp
using UnityEngine;
using UnityEngine.Playables;
public class TimelineEventReceiver : MonoBehaviour
{
public void OnTimelineEvent()
{
Debug.Log("Timeline event triggered");
}
}
```
在Timeline中,添加一个动画事件,并将其触发方法设置为`OnTimelineEvent`。
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