写一段飞机大战python代码
时间: 2023-06-05 12:08:08 浏览: 58
好的,下面给您提供一段简单的飞机大战游戏的 Python 代码,供参考:
```python
import pygame
import random
# 初始化游戏
pygame.init()
# 设置游戏屏幕大小
screen_width, screen_height = 600, 800
screen = pygame.display.set_mode((screen_width, screen_height))
# 加载游戏素材图片
background = pygame.image.load("bg.jpg")
plane_image = pygame.image.load("plane.png")
enemy_plane_image = pygame.image.load("enemy.png")
bullet_image = pygame.image.load("bullet.png")
# 设置游戏基础变量
score = 0
bullet_speed = 10
enemy_speed = 2
# 创建飞机类
class Plane(pygame.sprite.Sprite):
def __init__(self):
super(Plane, self).__init__()
self.image = plane_image
self.rect = self.image.get_rect()
self.rect.centerx = screen_width // 2
self.rect.bottom = screen_height - 10
self.speed = 8
self.bullets = pygame.sprite.Group()
def update(self, keys):
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < screen_width:
self.rect.x += self.speed
if keys[pygame.K_SPACE]:
self.bullets.add(Bullet(self.rect.centerx, self.rect.top))
# 创建子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super(Bullet, self).__init__()
self.image = bullet_image
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = bullet_speed
def update(self):
self.rect.y -= self.speed
if self.rect.bottom <= 0:
self.kill()
# 创建敌机类
class EnemyPlane(pygame.sprite.Sprite):
def __init__(self):
super(EnemyPlane, self).__init__()
self.image = enemy_plane_image
self.rect = self.image.get_rect()
self.rect.left = random.randint(0, screen_width - self.rect.width)
self.rect.bottom = 0
self.speed = enemy_speed
def update(self):
self.rect.y += self.speed
if self.rect.top >= screen_height:
self.kill()
# 创建所有精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
# 创建飞机实例
plane = Plane()
# 将飞机实例添加进精灵组里
all_sprites.add(plane)
# 设置游戏循环
running = True
while running:
# 处理游戏内部事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 检测键盘输入
keys = pygame.key.get_pressed()
plane.update(keys)
# 产生敌机
if random.randint(1, 100) <= 5:
enemy = EnemyPlane()
all_sprites.add(enemy)
enemies.add(enemy)
# 更新所有精灵位置
all_sprites.update()
# 检测子弹是否击中敌机
hits = pygame.sprite.groupcollide(bullets, enemies, True, True)
for hit in hits:
score += 1
# 清除无用的子弹实例
for bullet in bullets:
if bullet.rect.bottom <= 0:
bullet.kill()
# 绘制游戏画面
screen.blit(background, (0, 0))
all_sprites.draw(screen)
# 显示游戏得分
score_text = pygame.font.SysFont(None, 30).render("Score: {}".format(score), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
# 更新游戏画面
pygame.display.flip()
# 退出游戏
pygame.quit()
```
这是一个简单的飞机大战游戏,主要通过精灵组的创建,利用碰撞检测等实现游戏的逻辑功能,以达到游戏的基本玩法。