// 外观模式 class GameFacade { private CommandHandler commandHandler; private List<PlayerActionObserver> observers; private GameMediator mediator; private PlayerProxy playerProxy; private GameAdapter gameAdapter; public GameFacade() { commandHandler = new IdentityHandler(); commandHandler.setNextHandler(new CommandValidationHandler()); observers = new ArrayList<>(); observers.add(new StaminaObserver()); observers.add(new ExperienceObserver()); mediator = new GameMediator(); Player player = new PlayerImpl(); playerProxy= new PlayerProxy(player); Game game = new GameImpl(); gameAdapter = new GameAdapter(game); } public void handleCommand(Command command) { commandHandler.handleCommand(command); } public void notifyPlayerAction(PlayerAction action) { for (PlayerActionObserver observer : observers) { observer.onPlayerAction(action); } } public void addServer(Server server) { mediator.addServer(server); } public void syncData(Server server) { mediator.syncData(server); } public void login() { playerProxy.login(); } public void logout() { playerProxy.logout(); } public void setLanguage(Language language) { gameAdapter.setLanguage(language); } public void setGraphics(Graphics graphics) { gameAdapter.setGraphics(graphics); } // 新增方法:玩家开始游戏 public void startGame() { playerProxy.startGame(); } // 新增方法:玩家结束游戏 public void endGame() { playerProxy.endGame(); } // 新增方法:保存游戏进度 public void saveGame() { mediator.saveGame(); } // 新增方法:读取游戏进度 public void loadGame() { mediator.loadGame(); } }补全测试的代码
时间: 2024-03-21 18:39:51 浏览: 28
以下是一个简单的测试代码,用于测试GameFacade类的各个方法是否正常工作:
```
public class GameFacadeTest {
@Test
public void testGameFacade() {
// 创建游戏外观对象
GameFacade facade = new GameFacade();
// 测试handleCommand方法
Command command = new Command("attack");
facade.handleCommand(command);
// 测试notifyPlayerAction方法
PlayerAction action = new PlayerAction("jump");
facade.notifyPlayerAction(action);
// 测试addServer和syncData方法
Server server = new ServerImpl();
facade.addServer(server);
facade.syncData(server);
// 测试login和logout方法
facade.login();
facade.logout();
// 测试setLanguage和setGraphics方法
Language language = new Language("English");
Graphics graphics = new Graphics("high");
facade.setLanguage(language);
facade.setGraphics(graphics);
// 测试新增方法
facade.startGame();
facade.endGame();
facade.saveGame();
facade.loadGame();
}
}
```
在测试中,我们创建了一个GameFacade对象,并测试了其各个方法的功能。如果所有的测试都通过了,就说明GameFacade类的实现是正确的。