如何用C++,QT结合vtk绘制二维的矢量箭头
时间: 2024-05-03 08:23:29 浏览: 90
vc++绘制矢量图的程序
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以下是一个使用C++和QT结合vtk绘制二维矢量箭头的例子:
```cpp
#include <vtkSmartPointer.h>
#include <vtkVectorText.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkArrowSource.h>
#include <vtkGlyph3D.h>
#include <vtkPolyData.h>
#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <QApplication>
#include <QWidget>
#include <QVBoxLayout>
#include <QPushButton>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget widget;
QVBoxLayout *layout = new QVBoxLayout(&widget);
QPushButton *button = new QPushButton("Draw", &widget);
layout->addWidget(button);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
widget.resize(400, 400);
widget.show();
vtkSmartPointer<vtkArrowSource> arrowSource = vtkSmartPointer<vtkArrowSource>::New();
arrowSource->SetTipLength(0.3);
arrowSource->SetTipRadius(0.1);
arrowSource->SetShaftRadius(0.03);
vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetInputData(arrowSource->GetOutput());
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkIntArray> vectors = vtkSmartPointer<vtkIntArray>::New();
vectors->SetNumberOfComponents(3);
// 添加矢量和点
for (int i = 0; i < 5; ++i) {
for (int j = 0; j < 5; ++j) {
double x = i * 0.2;
double y = j * 0.2;
double z = 0.0;
points->InsertNextPoint(x, y, z);
int v[3] = {i, j, 0};
vectors->InsertNextTupleValue(v);
}
}
polyData->SetPoints(points);
polyData->GetPointData()->SetVectors(vectors);
glyph3D->SetSourceConnection(arrowSource->GetOutputPort());
glyph3D->SetInputData(polyData);
glyph3D->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// 添加actor到renderer中
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
button->connect(button, &QPushButton::clicked, [&](){
renderer->ResetCamera();
renderWindow->Render();
});
interactor->Initialize();
app.exec();
return 0;
}
```
这个程序首先创建了一个QT窗口,并在窗口中添加了一个按钮。当点击按钮时,程序会显示矢量箭头。
程序使用vtkArrowSource创建了一个箭头,然后使用vtkGlyph3D将箭头放置在二维平面上的多个点上。这些点由vtkPoints对象存储,并使用vtkPolyData对象将它们组合在一起。这些点的矢量由vtkIntArray对象存储,并使用vtkPolyData的SetPointData()函数将它们附加到vtkPolyData对象上。
最后,程序使用vtkPolyDataMapper和vtkActor将箭头可视化,然后将actor添加到vtkRenderer中。当点击按钮时,程序会重置渲染器的相机并更新窗口。
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