wpf 如何让两个HelixViewport3D控件中的加载同一个模型并让其同步变化的完整例程
时间: 2024-05-01 20:22:27 浏览: 112
以下是一个WPF中使用两个HelixViewport3D控件加载同一个模型并让其同步变化的例程:
XAML代码:
```xml
<Window x:Class="SyncHelixViewport3D.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:h="http://helix-toolkit.org/wpf"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<h:HelixViewport3D Name="viewport1" Grid.Column="0"/>
<h:HelixViewport3D Name="viewport2" Grid.Column="1"/>
</Grid>
</Window>
```
C#代码:
```csharp
using HelixToolkit.Wpf;
using System.Windows;
using System.Windows.Media.Media3D;
namespace SyncHelixViewport3D
{
public partial class MainWindow : Window
{
private ModelVisual3D modelVisual3D;
public MainWindow()
{
InitializeComponent();
// 加载模型
var loader = new ModelImporter();
var model = loader.Load("Model.obj");
modelVisual3D = new ModelVisual3D { Content = model };
// 将模型添加到两个Viewport3D中
viewport1.Children.Add(modelVisual3D);
viewport2.Children.Add(modelVisual3D);
// 监听两个Viewport3D的CameraChanged事件,当其中一个Viewport3D相机发生改变时,同步更新另一个Viewport3D的相机
viewport1.CameraChanged += Viewport1_CameraChanged;
viewport2.CameraChanged += Viewport2_CameraChanged;
}
private void Viewport1_CameraChanged(object sender, RoutedEventArgs e)
{
var camera1 = viewport1.Camera.Clone();
var camera2 = viewport2.Camera.Clone();
camera2.Position = camera1.Position;
camera2.LookDirection = camera1.LookDirection;
camera2.UpDirection = camera1.UpDirection;
viewport2.Camera = camera2;
}
private void Viewport2_CameraChanged(object sender, RoutedEventArgs e)
{
var camera2 = viewport2.Camera.Clone();
var camera1 = viewport1.Camera.Clone();
camera1.Position = camera2.Position;
camera1.LookDirection = camera2.LookDirection;
camera1.UpDirection = camera2.UpDirection;
viewport1.Camera = camera1;
}
}
}
```
首先我们使用`ModelImporter`加载一个模型,并将其添加到两个`HelixViewport3D`中,然后我们监听两个`Viewport3D`的`CameraChanged`事件,当其中一个`Viewport3D`相机发生改变时,同步更新另一个`Viewport3D`的相机。这样两个`Viewport3D`就可以同步变化了。
需要注意的是,我们在更新相机时需要使用`Clone`方法创建一个新的相机对象,否则直接修改原相机对象会导致同步变化失败。
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