QT 使用3d模型代码
时间: 2024-05-06 21:14:48 浏览: 136
Qt加载3D模型
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以下是使用Qt 3D模块加载和显示3D模型的示例代码:
```cpp
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QMesh>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QFirstPersonCameraController>
int main(int argc, char* argv[]) {
// Create a Qt3D application
QApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
view.defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
view.resize(800, 600);
// Create a 3D scene
Qt3DCore::QEntity* rootEntity = new Qt3DCore::QEntity();
// Create a camera
Qt3DRender::QCamera* cameraEntity = view.camera();
cameraEntity->setObjectName("camera");
cameraEntity->setPosition(QVector3D(0, 0, 40));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
// Create a light
Qt3DCore::QEntity* lightEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QPointLight* light = new Qt3DRender::QPointLight(lightEntity);
light->setColor("white");
light->setIntensity(1);
lightEntity->addComponent(light);
Qt3DCore::QTransform* lightTransform = new Qt3DCore::QTransform(lightEntity);
lightTransform->setTranslation(QVector3D(0, 0, 40));
lightEntity->addComponent(lightTransform);
// Load the 3D model
Qt3DRender::QMesh* mesh = new Qt3DRender::QMesh();
mesh->setSource(QUrl::fromLocalFile("/path/to/model.obj"));
// Add the 3D model to the root entity
Qt3DCore::QEntity* modelEntity = new Qt3DCore::QEntity(rootEntity);
modelEntity->addComponent(mesh);
// Create a first person camera controller
Qt3DExtras::QFirstPersonCameraController* camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
camController->setCamera(cameraEntity);
// Set the root entity as the scene root
view.setRootEntity(rootEntity);
// Show the window and run the Qt3D application
view.show();
return app.exec();
}
```
在这个示例中,首先创建了一个Qt3DWindow对象,它提供了一个OpenGL窗口来显示3D场景。然后创建了一个Qt3DCore::QEntity对象作为场景的根实体,并创建了一个相机和一个光源实体。然后使用Qt3DRender::QMesh类加载3D模型,并将其添加到场景中。最后,创建了一个Qt3DExtras::QFirstPersonCameraController对象,它允许用户通过键盘和鼠标控制相机的位置和方向。最后,将根实体设置为场景的根实体,并运行Qt3D应用程序。
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