Unity中使用GetRawInputData
时间: 2024-04-12 10:28:20 浏览: 148
在Unity中使用GetRawInputData函数需要通过P/Invoke调用Windows API。以下是一个示例代码:
```csharp
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class RawInputExample : MonoBehaviour
{
// 定义Windows API函数
[DllImport("user32.dll")]
private static extern int GetRawInputData(IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader);
// 定义Windows API结构体
[StructLayout(LayoutKind.Sequential)]
private struct RAWINPUTDEVICE
{
public ushort usUsagePage;
public ushort usUsage;
public uint dwFlags;
public IntPtr hwndTarget;
}
// 定义Windows API常量
private const uint RIDEV_INPUTSINK = 0x00000100;
private const int WM_INPUT = 0x00FF;
// 定义Windows API结构体
[StructLayout(LayoutKind.Sequential)]
private struct RAWINPUTHEADER
{
public uint dwType;
public uint dwSize;
public IntPtr hDevice;
public IntPtr wParam;
}
// 定义Windows API结构体
[StructLayout(LayoutKind.Sequential)]
private struct RAWINPUT
{
public RAWINPUTHEADER header;
public IntPtr data;
}
void Start()
{
// 注册原始输入设备
RAWINPUTDEVICE[] rid = new RAWINPUTDEVICE[1];
rid[0].usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
rid[0].usUsage = 0x06; // HID_USAGE_GENERIC_KEYBOARD
rid[0].dwFlags = RIDEV_INPUTSINK;
rid[0].hwndTarget = IntPtr.Zero;
if (!RegisterRawInputDevices(rid, 1, (uint)Marshal.SizeOf(rid[0])))
{
Debug.LogError("Failed to register raw input device!");
return;
}
}
void Update()
{
// 处理原始输入消息
uint dataSize = 0;
GetRawInputData(IntPtr.Zero, 0x10000003, IntPtr.Zero, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER)));
if (dataSize > 0)
{
IntPtr rawData = Marshal.AllocHGlobal((int)dataSize);
GetRawInputData(IntPtr.Zero, 0x10000003, rawData, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER)));
RAWINPUT rawInput = (RAWINPUT)Marshal.PtrToStructure(rawData, typeof(RAWINPUT));
// 在这里处理原始输入数据
// ...
Marshal.FreeHGlobal(rawData);
}
}
// 注册原始输入设备
[DllImport("user32.dll")]
private static extern bool RegisterRawInputDevices(RAWINPUTDEVICE[] pRawInputDevices, uint uiNumDevices, uint cbSize);
}
```
上述代码将在Unity中注册原始输入设备,并在Update函数中处理原始输入数据。你可以在Update函数的注释部分添加自己的原始输入数据处理逻辑。请注意,这段代码仅适用于Windows平台。
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