python弹球游戏代码
时间: 2023-07-09 18:11:24 浏览: 69
100行python代码写一个弹球游戏
以下是一个简单的Python弹球游戏代码示例,希望对您有所帮助:
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 设置游戏窗口大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('弹球游戏')
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
# 定义游戏元素
ball_radius = 10
ball_x = screen_width // 2
ball_y = screen_height // 2
ball_speed_x = 5
ball_speed_y = 5
paddle_width = 100
paddle_height = 10
paddle_x = screen_width // 2 - paddle_width // 2
paddle_y = screen_height - paddle_height - 10
paddle_speed = 10
brick_width = 80
brick_height = 20
brick_margin = 5
brick_rows = 4
brick_cols = screen_width // (brick_width + brick_margin)
brick_list = []
for row in range(brick_rows):
for col in range(brick_cols):
brick_x = col * (brick_width + brick_margin) + brick_margin
brick_y = row * (brick_height + brick_margin) + brick_margin + 50
brick_color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
brick_list.append(pygame.Rect(brick_x, brick_y, brick_width, brick_height))
# 游戏主循环
game_over = False
clock = pygame.time.Clock()
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
paddle_x -= paddle_speed
elif event.key == pygame.K_RIGHT:
paddle_x += paddle_speed
# 移动小球
ball_x += ball_speed_x
ball_y += ball_speed_y
# 判断小球是否碰到边界
if ball_x < ball_radius or ball_x > screen_width - ball_radius:
ball_speed_x = -ball_speed_x
if ball_y < ball_radius:
ball_speed_y = -ball_speed_y
elif ball_y > screen_height - ball_radius:
game_over = True
# 判断小球是否和挡板碰撞
if ball.colliderect(paddle):
ball_speed_y = -ball_speed_y
# 判断小球是否和砖块碰撞
for brick in brick_list:
if ball.colliderect(brick):
brick_list.remove(brick)
ball_speed_y = -ball_speed_y
# 渲染游戏界面
screen.fill(black)
pygame.draw.circle(screen, white, (ball_x, ball_y), ball_radius)
pygame.draw.rect(screen, green, (paddle_x, paddle_y, paddle_width, paddle_height))
for brick in brick_list:
pygame.draw.rect(screen, brick_color, brick)
pygame.display.update()
# 控制游戏帧率
clock.tick(60)
# 退出Pygame
pygame.quit()
```
以上代码仅供参考,实际游戏开发中需要根据具体需求进行修改和完善。
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