这个类在unity中会报这样的错误:Assets\YouYouFramework\PangTaScript\UI\ButtonScaleEffect.cs(53,29): error CS1501: No overload for method 'Invoke' takes 1 arguments
时间: 2023-07-06 17:30:16 浏览: 217
这个错误提示是因为在调用luaFunction时传递的参数不正确导致的。根据代码,在第53行调用了luaFunction,并且传递了一个args参数,但是luaFunction的定义是BaseAction类型,没有参数。因此,需要修改代码,确保传递的参数数量和类型与luaFunction方法的定义相匹配。
如果要传递参数,可以将luaFunction的定义改为一个带参数的委托类型,例如:
```
public delegate void LuaFunction(params object[] args);
```
然后再在调用时传递参数即可:
```
if (luaFunction != null)
{
luaFunction(args); // 调用方法并传递参数数组
}
```
相关问题
unity报错:MissingComponentException: There is no 'CanvasGroup' attached to the "popupPanel" game object, but a script is trying to access it. You probably need to add a CanvasGroup to the game object "popupPanel". Or your script needs to check if the component is attached before using it. ButtonController.OnButtonClick () (at Assets/Scripts/ButtonController.cs:29) UnityEngine.Events.InvokableCall.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.Events.UnityEvent.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:377)
这个错误是由于你的代码中的某一个脚本试图访问一个名为“popupPanel”的游戏对象上的CanvasGroup组件,但是该组件不存在。解决此问题的方法是:
1. 在“popupPanel”游戏对象上添加CanvasGroup组件。你可以在Inspector窗口中选中该游戏对象,然后点击“Add Component”按钮来添加组件。
2. 在脚本中添加检查代码,确保该组件存在再进行访问。你可以使用GetComponent<CanvasGroup>()方法来获取CanvasGroup组件,然后检查返回值是否为空。
例如,在ButtonController.cs脚本的第29行之前添加以下代码:
```
CanvasGroup canvasGroup = popupPanel.GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
Debug.LogError("CanvasGroup component not found on popupPanel game object.");
return;
}
```
这将检查“popupPanel”游戏对象上是否存在CanvasGroup组件,如果不存在,则在控制台打印错误消息,并退出OnClick方法的执行。
NullReferenceException: Object reference not set to an instance of an object Duihua.duihua (System.Int32 aa) (at Assets/Script/Duihua.cs:78) Duihua.Continue_Button () (at Assets/Script/Duihua.cs:71) UnityEngine.Events.InvokableCall.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.Events.UnityEvent.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
这个错误通常是因为您正在尝试访问一个空对象的引用。在这个特定的错误中,它发生在 Duihua.cs 的第 78 行,即在 duihua(int aa) 方法中的某个位置。这意味着您正在尝试访问一个未初始化的对象,或者在尝试访问对象之前,该对象已经被销毁或赋值为 null。
为了解决这个问题,您可以使用调试器来查找代码中引用空对象的位置,并确保在访问对象之前对其进行初始化或检查其是否为空。或者,您可以在代码中添加一些条件语句来确保对象已经初始化并且不为空,然后再进行访问。
例如,在 duihua(int aa) 方法中,您可以添加以下代码来检查对象是否为空:
```
void duihua(int aa)
{
if (gameObject == null)
{
Debug.LogError("gameObject is null!");
return;
}
// continue with normal duihua() code here
}
```
这样,如果对象为空,您将看到一个错误消息,并且代码将不会继续执行,从而避免了 NullReferenceException 的发生。
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