uint8 WDFL = 0; uint8 WDFR = 0; uint8 WDRL = 0; uint8 WDRR = 0; uint64 tmpTimestamp; Rte_Read_R_Signal_WheelDirection_F_L_If(&WDFL); Rte_Read_R_Signal_WheelDirection_F_R_If(&WDFR); Rte_Read_R_Signal_WheelDirection_R_L_If(&WDRL); Rte_Read_R_Signal_WheelDirection_R_R_If(&WDRR); Rte_Call_rpStm0TimestampMsGet_GetTimestampMs(&tmpTimestamp); gbFusnVehicleData.vehicleMotionStatusTimeStamp = tmpTimestamp; if (WDFL == UNAVAILABLE && WDFR == UNAVAILABLE && WDRL == UNAVAILABLE && WDRR == UNAVAILABLE) { gbFusnVehicleData.vehicleMotionStatus = UNKNOWN; gbFusnVehicleData.vehicleMotionStatusValidity = INVALID_SIGNAL; } else if (WDFL != UNAVAILABLE) { gbFusnVehicleData.vehicleMotionStatusValidity = VALID_SIGNAL; if (WDFL == STANDSTILL) { gbFusnVehicleData.vehicleMotionStatus = STANDING; } else if (WDFL == FRONT_DIRECTION) { gbFusnVehicleData.vehicleMotionStatus = FORWARD; } else { gbFusnVehicleData.vehicleMotionStatus = BACKWARD; } } else if (WDFR != UNAVAILABLE) { gbFusnVehicleData.vehicleMotionStatusValidity = VALID_SIGNAL; if (WDFR == STANDSTILL) { gbFusnVehicleData.vehicleMotionStatus = STANDING; } else if (WDFR == FRONT_DIRECTION) { gbFusnVehicleData.vehicleMotionStatus = FORWARD; } else { gbFusnVehicleData.vehicleMotionStatus = BACKWARD; } } else if (WDRL != UNAVAILABLE) { gbFusnVehicleData.vehicleMotionStatusValidity = VALID_SIGNAL; if (WDRL == STANDSTILL) { gbFusnVehicleData.vehicleMotionStatus = STANDING; } else if (WDRL == FRONT_DIRECTION) { gbFusnVehicleData.vehicleMotionStatus = FORWARD; } else { gbFusnVehicleData.vehicleMotionStatus = BACKWARD; } } else if (WDRR != UNAVAILABLE) { gbFusnVehicleData.vehicleMotionStatusValidity = VALID_SIGNAL; if (WDRR == STANDSTILL) { gbFusnVehicleData.vehicleMotionStatus = STANDING; } else if (WDRR == FRONT_DIRECTION) { gbFusnVehicleData.vehicleMotionStatus = FORWARD; } else { gbFusnVehicleData.vehicleMotionStatus = BACKWARD; } } else { } }
时间: 2024-04-12 22:30:25 浏览: 13
以下是对代码的一些优化建议:
1. 使用枚举类型代替数字字面量:将数字字面量(如UNAVAILABLE、STANDSTILL、FRONT_DIRECTION等)替换为枚举类型,可以提高代码的可读性和可维护性。
2. 减少重复代码:可以将相似的逻辑抽取成一个函数,减少重复代码。例如,可以创建一个函数来处理车辆运动状态的更新逻辑。
3. 使用适当的命名规范:根据常用的命名规范(如驼峰命名法)对变量和函数进行命名,使代码更易于理解。
4. 使用更具表达性的条件判断:可以使用switch语句或者更具表达性的条件判断来替代一系列的if-else语句,使代码更简洁清晰。
下面是优化后的代码示例:
```c++
enum WheelDirection {
UNAVAILABLE,
STANDSTILL,
FRONT_DIRECTION,
BACK_DIRECTION
};
enum VehicleMotionStatus {
UNKNOWN,
STANDING,
FORWARD,
BACKWARD
};
WheelDirection WDFL = UNAVAILABLE;
WheelDirection WDFR = UNAVAILABLE;
WheelDirection WDRL = UNAVAILABLE;
WheelDirection WDRR = UNAVAILABLE;
uint64 tmpTimestamp;
Rte_Read_R_Signal_WheelDirection_F_L_If(&WDFL);
Rte_Read_R_Signal_WheelDirection_F_R_If(&WDFR);
Rte_Read_R_Signal_WheelDirection_R_L_If(&WDRL);
Rte_Read_R_Signal_WheelDirection_R_R_If(&WDRR);
Rte_Call_rpStm0TimestampMsGet_GetTimestampMs(&tmpTimestamp);
gbFusnVehicleData.vehicleMotionStatusTimeStamp = tmpTimestamp;
if (WDFL == UNAVAILABLE && WDFR == UNAVAILABLE && WDRL == UNAVAILABLE && WDRR == UNAVAILABLE) {
gbFusnVehicleData.vehicleMotionStatus = UNKNOWN;
gbFusnVehicleData.vehicleMotionStatusValidity = INVALID_SIGNAL;
} else {
gbFusnVehicleData.vehicleMotionStatusValidity = VALID_SIGNAL;
WheelDirection wheelDirection = UNAVAILABLE;
if (WDFL != UNAVAILABLE) {
wheelDirection = WDFL;
} else if (WDFR != UNAVAILABLE) {
wheelDirection = WDFR;
} else if (WDRL != UNAVAILABLE) {
wheelDirection = WDRL;
} else if (WDRR != UNAVAILABLE) {
wheelDirection = WDRR;
}
switch (wheelDirection) {
case STANDSTILL:
gbFusnVehicleData.vehicleMotionStatus = STANDING;
break;
case FRONT_DIRECTION:
gbFusnVehicleData.vehicleMotionStatus = FORWARD;
break;
case BACK_DIRECTION:
gbFusnVehicleData.vehicleMotionStatus = BACKWARD;
break;
default:
break;
}
}
```
请注意,这只是一种优化的方式,具体的优化策略可能因项目要求、代码规范和个人偏好而有所不同。在进行代码优化时,建议结合实际情况综合考虑。