vtk中如何生成一个掩膜,并且与原来stl原型是一样的
时间: 2024-03-09 10:48:04 浏览: 116
在VTK中生成掩膜的方法可以使用vtkPolyDataStencil类,具体步骤如下:
1. 读入STL原型数据并显示:
```c++
vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName("input.stl");
reader->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
```
2. 生成掩膜并应用到原型上:
```c++
// 创建掩膜并初始化为全1
vtkSmartPointer<vtkImageStencilData> stencilData = vtkSmartPointer<vtkImageStencilData>::New();
stencilData->Initialize();
stencilData->SetSpacing(reader->GetOutput()->GetSpacing());
stencilData->SetOrigin(reader->GetOutput()->GetOrigin());
stencilData->SetExtent(reader->GetOutput()->GetExtent());
vtkSmartPointer<vtkPolyDataStencil> stencil = vtkSmartPointer<vtkPolyDataStencil>::New();
stencil->SetInputData(reader->GetOutput());
stencil->SetStencilData(stencilData);
stencil->ReverseStencilOff();
stencil->SetBackgroundValue(0.0);
vtkSmartPointer<vtkImageStencil> imageStencil = vtkSmartPointer<vtkImageStencil>::New();
imageStencil->SetInputData(0, reader->GetOutput());
imageStencil->SetInputData(1, stencilData);
imageStencil->SetStencil(stencil);
imageStencil->SetBackgroundValue(0.0);
imageStencil->Update();
vtkSmartPointer<vtkImageData> mask = vtkSmartPointer<vtkImageData>::New();
mask->DeepCopy(imageStencil->GetOutput());
// 显示掩膜
vtkSmartPointer<vtkImageActor> maskActor = vtkSmartPointer<vtkImageActor>::New();
maskActor->SetInputData(mask);
vtkSmartPointer<vtkRenderer> maskRenderer = vtkSmartPointer<vtkRenderer>::New();
maskRenderer->AddActor(maskActor);
vtkSmartPointer<vtkRenderWindow> maskRenderWindow = vtkSmartPointer<vtkRenderWindow>::New();
maskRenderWindow->AddRenderer(maskRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> maskInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
maskInteractor->SetRenderWindow(maskRenderWindow);
maskRenderWindow->Render();
maskInteractor->Start();
// 将掩膜应用到原型上
vtkSmartPointer<vtkImageMask> imageMask = vtkSmartPointer<vtkImageMask>::New();
imageMask->SetInputData(reader->GetOutput());
imageMask->SetMaskData(mask);
imageMask->Update();
vtkSmartPointer<vtkPolyDataMapper> maskMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
maskMapper->SetInputData(imageMask->GetOutput());
vtkSmartPointer<vtkActor> maskActor = vtkSmartPointer<vtkActor>::New();
maskActor->SetMapper(maskMapper);
renderer->AddActor(maskActor);
```
这样,就能够生成一个与原来STL原型一样的掩膜,并且应用到原型上。
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