MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. TowerAI.SelectTarget () (at Assets/Scripts/TowerAI.cs:76) TowerAI.Update () (at Assets/Scripts/TowerAI.cs:31)
时间: 2024-02-12 18:08:10 浏览: 23
这个错误是由于你在尝试访问已经被销毁的游戏对象。你可以通过在访问对象之前检查它是否为空来解决这个问题,或者不要销毁游戏对象。
例如,在 `TowerAI.SelectTarget()` 方法中,你可以添加一个检查来确保目标游戏对象是否存在,例如:
```
if (targetGameObject != null) {
// 访问目标游戏对象的代码
}
```
这样,如果目标游戏对象已经被销毁,你的代码就不会尝试访问它,从而避免了这个错误。
相关问题
unity报错:MissingComponentException: There is no 'AudioSource' attached to the "GameObject" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "GameObject". Or your script needs to check if the component is attached before using it. DynamicPlayAudio.Start () (at Assets/EasyAR/Resources/Scripts/DynamicPlayAudio.cs:13)
这个错误是因为你的脚本在试图访问一个名为"GameObject"的游戏对象上的AudioSource组件,但是该游戏对象上并没有附加AudioSource组件。你需要在该游戏对象上添加一个AudioSource组件,或者在使用该组件之前,先检查该游戏对象是否已经添加了该组件。你可以在脚本的第13行检查是否存在AudioSource组件,如果不存在,可以添加代码来添加该组件,如下所示:
```
AudioSource audioSource = gameObject.GetComponent<AudioSource>();
if(audioSource == null){
audioSource = gameObject.AddComponent<AudioSource>();
}
```
这样就可以避免这个错误了。
unity报错:MissingComponentException: There is no 'CanvasGroup' attached to the "popupPanel" game object, but a script is trying to access it. You probably need to add a CanvasGroup to the game object "popupPanel". Or your script needs to check if the component is attached before using it. ButtonController.OnButtonClick () (at Assets/Scripts/ButtonController.cs:29) UnityEngine.Events.InvokableCall.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.Events.UnityEvent.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:377)
这个错误是由于你的代码中的某一个脚本试图访问一个名为“popupPanel”的游戏对象上的CanvasGroup组件,但是该组件不存在。解决此问题的方法是:
1. 在“popupPanel”游戏对象上添加CanvasGroup组件。你可以在Inspector窗口中选中该游戏对象,然后点击“Add Component”按钮来添加组件。
2. 在脚本中添加检查代码,确保该组件存在再进行访问。你可以使用GetComponent<CanvasGroup>()方法来获取CanvasGroup组件,然后检查返回值是否为空。
例如,在ButtonController.cs脚本的第29行之前添加以下代码:
```
CanvasGroup canvasGroup = popupPanel.GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
Debug.LogError("CanvasGroup component not found on popupPanel game object.");
return;
}
```
这将检查“popupPanel”游戏对象上是否存在CanvasGroup组件,如果不存在,则在控制台打印错误消息,并退出OnClick方法的执行。
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