用c语言写出一个五子棋的代码
时间: 2023-03-11 08:34:15 浏览: 120
我不是很擅长编程,但是我可以给你一些参考: 1.首先,定义一个棋盘,使用二维数组来表示;
2.其次,定义一个变量来标识当前的棋手;
3.然后,让用户输入棋子的位置,并将棋子放置在棋盘上;
4.接着,检查棋盘上的棋子是否满足胜利的条件,如果满足则游戏结束,否则继续下一步;
5.最后,用相同的方式,让另一个棋手下棋,直到游戏结束。
相关问题
用c语言写出一个五子棋游戏的代码
#include <stdio.h>
int main()
{
int row, col, player = 0;
int board[3][3] = {0};
int done = 0;
while (!done)
{
printf("玩家 %d 请落子:", player + 1);
scanf("%d %d", &row, &col);
if (row > 2 || col > 2 || row < 0 || col < 0)
{
printf("落子位置错误,请重新落子\n");
continue;
}
board[row][col] = player + 1;
int i, j;
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
if (board[i][j] == 0)
printf("-");
else
printf("%d", board[i][j]);
}
printf("\n");
}
done = check_win(board);
if (done)
printf("玩家 %d 胜利!\n", player + 1);
player = (player + 1) % 2;
}
return 0;
}
int check_win(int board[3][3])
{
int i;
for (i = 0; i < 3; i++)
{
if (board[i][0] != 0 && board[i][0] == board[i][1] && board[i][1] == board[i][2])
return 1;
}
for (i = 0; i < 3; i++)
{
if (board[0][i] != 0 && board[0][i] == board[1][i] && board[1][i] == board[2][i])
return 1;
}
if (board[0][0] != 0 && board[0][0] == board[1][1] && board[1][1] == board[2][2])
return 1;
if (board[0][2] != 0 && board[0][2] == board[1][1] && board[1][1] == board[2][0])
return 1;
return 0;
} 我不太懂编程,但我可以尝试给出一些建议:首先,您应该确保您拥有足够的c编程知识,以便更好地理解和解决问题。其次,您应该查阅有关五子棋游戏的资料,以便更好地了解游戏规则,并编写出比较严谨的代码,以便实现游戏的逻辑。最后,您应该将编写的代码进行调试,以确保代码的正确性和可靠性。
用C语言写一个五子棋游戏的代码
编写一个完整的五子棋游戏的C语言代码需要相当多的篇幅,这里我会给出一个简单的框架以及关键部分的代码示例,供你参考和继续扩展:
```c
#include <stdio.h>
#include <stdlib.h>
typedef struct {
int row;
int col;
} Point;
// 棋盘大小
#define BOARD_SIZE 15
char board[BOARD_SIZE][BOARD_SIZE]; // 棋盘数组
// 标记玩家1和玩家2的棋子
enum Player {PLAYER_X = 'X', PLAYER_O = 'O'};
Player currentPlayer = PLAYER_X;
void printBoard() {
for (int i = 0; i < BOARD_SIZE; i++) {
printf("%s", board[i]);
if (i % 5 == 4) printf("\n");
}
}
bool isValidMove(int row, int col) {
return row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == '\0';
}
// 玩家下棋函数
void makeMove(int row, int col) {
board[row][col] = currentPlayer;
}
// 判断是否形成五子连珠
bool checkWin(int player) {
// 这里仅给出判断一行、一列和对角线的简单示例,实际游戏中还需遍历更多方向
for (int i = 0; i < BOARD_SIZE; i++) {
if (board[i][0] != '\0' && board[i][0] == player && board[i][1] == player && board[i][2] == player &&
board[i][3] == player && board[i][4] == player) {
return true;
}
if (board[0][i] != '\0' && board[0][i] == player && board[1][i] == player && board[2][i] == player &&
board[3][i] == player && board[4][i] == player) {
return true;
}
}
return false;
}
int main() {
initBoard(); // 初始化棋盘
while (!checkWin(PLAYER_X) && !checkWin(PLAYER_O)) {
printBoard();
int row, col;
printf("Player %c's turn. Enter row and column (0-14): ", currentPlayer == PLAYER_X ? 'X' : 'O');
scanf("%d%d", &row, &col);
if (isValidMove(row, col)) {
makeMove(row, col);
currentPlayer = currentPlayer == PLAYER_X ? PLAYER_O : PLAYER_X;
} else {
printf("Invalid move. Try again.\n");
}
}
printBoard();
return 0;
}
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