geant4如何获取粒子打在闪烁体上的脉冲波形,用G4Scintillation
时间: 2024-02-11 17:05:57 浏览: 132
在 Geant4 中,可以使用 G4Scintillation 类来模拟闪烁体中的光子产生和传播,并使用 G4SensitiveDetector 类来模拟击中命中的响应。以下是一个简单的示例程序,展示了如何在 Geant4 中使用 G4Scintillation 和 G4SensitiveDetector 获取击中命中的电荷脉冲和光子脉冲:
```c++
#include "MySD.hh"
#include "MyHit.hh"
#include "G4Scintillation.hh"
#include "G4SDManager.hh"
void MyDetectorConstruction::Construct() {
// 创建闪烁体
G4Material* scintillator = new G4Material("Scintillator", 1.032*g/cm3, 2);
scintillator->AddElement(G4Element::GetElement("C"), 9);
scintillator->AddElement(G4Element::GetElement("H"), 10);
G4MaterialPropertiesTable* mpt = new G4MaterialPropertiesTable();
mpt->AddProperty("FASTCOMPONENT", scint_energy, scint_spectrum, nEntries);
mpt->AddProperty("RINDEX", photon_energy, rindex, nEntries);
mpt->AddProperty("ABSLENGTH", photon_energy, abs_length, nEntries);
scintillator->SetMaterialPropertiesTable(mpt);
// 创建闪烁体逻辑体和物理体
G4Box* scint_box = new G4Box("Scintillator", 50*mm, 50*mm, 5*mm);
G4LogicalVolume* scint_log = new G4LogicalVolume(scint_box, scintillator, "Scintillator");
G4VPhysicalVolume* scint_phys = new G4PVPlacement(0, G4ThreeVector(), scint_log, "Scintillator", world_log, false, 0);
// 注册闪烁体敏感探测器
G4SDManager* SDman = G4SDManager::GetSDMpointer();
MySD* scint_SD = new MySD("Scintillator");
SDman->AddNewDetector(scint_SD);
scint_log->SetSensitiveDetector(scint_SD);
}
void MyRunAction::BeginOfRunAction(const G4Run* aRun) {
// 获取闪烁体敏感探测器的 ID
G4SDManager* SDman = G4SDManager::GetSDMpointer();
scint_SD_ID = SDman->GetCollectionID("Scintillator/HitCollection");
}
void MyEventAction::EndOfEventAction(const G4Event* aEvent) {
// 获取闪烁体的击中命中
G4HCofThisEvent* HCE = aEvent->GetHCofThisEvent();
MyHitsCollection* scint_hits = nullptr;
if (HCE) {
scint_hits = static_cast<MyHitsCollection*>(HCE->GetHC(scint_SD_ID));
}
// 处理击中命中的电荷脉冲和光子脉冲
if (scint_hits) {
for (int i = 0; i < scint_hits->entries(); ++i) {
MyHit* hit = (*scint_hits)[i];
G4double time = hit->GetTime();
G4double charge = hit->GetCharge();
G4int nphotons = hit->GetNPhotons();
// 处理电荷脉冲和光子脉冲
// ...
}
}
}
void MyPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) {
// 创建一个光子源
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4ParticleDefinition* particle = particleTable->FindParticle("gamma");
G4PrimaryParticle* gamma = new G4PrimaryParticle(particle);
gamma->SetMomentumDirection(G4ThreeVector(0, 0, 1));
gamma->SetKineticEnergy(1*MeV);
// 在闪烁体中发射光子
G4Scintillation scint;
G4Step step;
G4Track track(gamma, 0, G4ThreeVector());
scint.DoIt(track, step);
G4double time = step.GetPostStepPoint()->GetGlobalTime();
G4double energy = step.GetPostStepPoint()->GetKineticEnergy();
G4int nphotons = scint.GetNumPhotons();
// 注册光子击中命中
MyHit* hit = new MyHit();
hit->SetCharge(0);
hit->SetNPhotons(nphotons);
hit->SetTime(time);
G4HCofThisEvent* HCE = anEvent->GetHCofThisEvent();
MyHitsCollection* scint_hits = nullptr;
if (!HCE) {
HCE = new G4HCofThisEvent();
anEvent->SetHCofThisEvent(HCE);
}
scint_hits = static_cast<MyHitsCollection*>(HCE->GetHC(scint_SD_ID));
if (!scint_hits) {
scint_hits = new MyHitsCollection("Scintillator/HitCollection");
HCE->AddHitsCollection(scint_SD_ID, scint_hits);
}
scint_hits->insert(hit);
}
```
这段代码展示了如何在 Geant4 中创建一个闪烁体,使用 G4Scintillation 和 G4SensitiveDetector 获取击中命中的电荷脉冲和光子脉冲,以及如何在 MyPrimaryGeneratorAction::GeneratePrimaries() 中发射光子和注册光子击中命中。请注意,此代码仅用于演示目的,实际应用中需要根据具体要求进行修改。
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