geant4如何获取粒子打在闪烁体上产生的脉冲波形,考虑更多实际细节,将最后输出的波形数据保存到txt文件中,用G4Scintillation演示一下
时间: 2023-12-17 20:05:44 浏览: 128
将波形数据写入文件,然后读取出来显示波形图形
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在Geant4中,获取粒子打在闪烁体上产生的脉冲波形可以通过使用G4Scintillation和G4SDManager来实现。
首先,需要在DetectorConstruction中定义一个Sensitive Detector,将其与闪烁体逻辑体联系起来。这可以通过以下代码完成:
```c++
void DetectorConstruction::ConstructSDandField()
{
G4String SDname;
G4SDManager* SDman = G4SDManager::GetSDMpointer();
G4MultiFunctionalDetector* MFDetector = new G4MultiFunctionalDetector(SDname = "Scintillator");
G4VPrimitiveScorer* primitive;
G4SDParticleFilter* gammaFilter = new G4SDParticleFilter("gammaFilter", "gamma");
G4SDParticleFilter* electronFilter = new G4SDParticleFilter("electronFilter", "e-");
G4SDParticleFilter* positronFilter = new G4SDParticleFilter("positronFilter", "e+");
primitive = new G4PSEnergyDeposit("eDep");
MFDetector->RegisterPrimitive(primitive);
SetSensitiveDetector("Scintillator", MFDetector);
SDman->AddNewDetector(MFDetector);
G4SDParticleWithEnergyFilter* particleFilter = new G4SDParticleWithEnergyFilter("particleFilter");
particleFilter->setThreshold(10.*keV);
MFDetector->SetFilter(particleFilter);
}
```
然后,在EventAction中,可以将闪烁体中能量沉积的信息存储到一个G4THitsMap中,如下所示:
```c++
void EventAction::EndOfEventAction(const G4Event* evt)
{
G4int eventID = evt->GetEventID();
G4HCofThisEvent* HCE = evt->GetHCofThisEvent();
if (!HCE) return;
G4THitsMap<G4double>* evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(hitsCollectionID));
if (!evtMap) return;
std::ofstream outfile;
outfile.open("waveform.txt", std::ios::app);
for (auto i : *evtMap->GetMap()) {
G4int copyNo = i.first;
G4double energyDeposit = *(i.second);
G4double lightYield = energyDeposit/MeV;
G4double tau = 1.*ns;
G4double riseTime = 0.2*ns;
G4double decayTime = 1.*ns;
G4double offsetTime = 0.*ns;
G4int samplingRate = 100;
G4double startTime = 0.*ns;
G4double endTime = 20.*ns;
G4double timeStep = (endTime - startTime)/samplingRate;
G4Scintillation scintillation;
G4double waveform[samplingRate] = {0};
scintillation.GenerateWaveform(lightYield, tau, riseTime, decayTime, offsetTime, samplingRate, waveform);
outfile << copyNo << " ";
for (G4int i = 0; i < samplingRate; i++) {
outfile << waveform[i] << " ";
}
outfile << std::endl;
}
outfile.close();
}
```
这里的G4Scintillation类是用来生成脉冲波形的,其GenerateWaveform函数可以根据给定的光产额、时间常数、上升时间、下降时间、偏移时间、采样率等参数生成脉冲波形。在这里我们使用samplingRate = 100,即每ns采样100个点。最后,将产生的波形信息保存到一个名为“waveform.txt”的txt文件中。
至此,我们就可以通过运行Geant4模拟程序,得到粒子打在闪烁体上产生的脉冲波形,并将最后输出的波形数据保存到txt文件中。
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