c++ vtk 修改目标物颜色之后再恢复原始颜色
时间: 2023-10-04 08:11:40 浏览: 40
在 VTK 中,可以通过修改 vtkActor 的属性来改变目标物体的颜色,可以使用 SetColor 方法来设置颜色。如果需要在修改颜色后恢复原始颜色,可以使用 vtkProperty 来保存原始颜色,并在需要的时候恢复。
以下是一个示例代码,其中修改了一个球体的颜色并在 5 秒后恢复原始颜色:
```c++
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
int main()
{
// 创建球体
vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// 创建渲染器和窗口
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1, 0, 0); // 设置颜色为红色
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// 保存原始颜色
vtkSmartPointer<vtkProperty> originalProperty = vtkSmartPointer<vtkProperty>::New();
originalProperty->DeepCopy(actor->GetProperty());
// 开始渲染
renderWindow->Render();
// 修改颜色并等待 5 秒
actor->GetProperty()->SetColor(0, 0, 1); // 设置颜色为蓝色
renderWindow->Render();
vtkSmartPointer<vtkTimerCallback> timerCallback = vtkSmartPointer<vtkTimerCallback>::New();
timerCallback->originalProperty = originalProperty;
timerCallback->actor = actor;
interactor->AddObserver(vtkCommand::TimerEvent, timerCallback);
interactor->CreateRepeatingTimer(5000);
interactor->Start();
return 0;
}
class vtkTimerCallback : public vtkCommand
{
public:
static vtkTimerCallback* New()
{
return new vtkTimerCallback;
}
virtual void Execute(vtkObject* caller, unsigned long eventId, void* callData)
{
// 恢复原始颜色
actor->SetProperty(originalProperty);
actor->GetProperty()->SetColor(originalProperty->GetColor());
actor->GetProperty()->SetOpacity(originalProperty->GetOpacity());
actor->GetProperty()->SetRepresentation(originalProperty->GetRepresentation());
actor->GetProperty()->SetInterpolation(originalProperty->GetInterpolation());
actor->GetProperty()->SetSpecular(originalProperty->GetSpecular());
actor->GetProperty()->SetSpecularPower(originalProperty->GetSpecularPower());
vtkRenderWindowInteractor* interactor = vtkRenderWindowInteractor::SafeDownCast(caller);
interactor->DestroyTimer();
}
vtkProperty* originalProperty;
vtkActor* actor;
};
```
这个示例代码中使用了 vtkTimerCallback 类来在 5 秒后恢复原始颜色。在 Execute 方法中,将目标 actor 的属性设置为 originalProperty,就可以恢复原始颜色。