pytorch版本的VGG代码
时间: 2023-06-30 15:02:55 浏览: 83
下面是使用 PyTorch 实现的 VGG 网络代码:
```python
import torch
import torch.nn as nn
class VGG(nn.Module):
def __init__(self, features, num_classes=1000, init_weights=True):
super(VGG, self).__init__()
self.features = features
self.avgpool = nn.AdaptiveAvgPool2d((7, 7))
self.classifier = nn.Sequential(
nn.Linear(512 * 7 * 7, 4096),
nn.ReLU(True),
nn.Dropout(),
nn.Linear(4096, 4096),
nn.ReLU(True),
nn.Dropout(),
nn.Linear(4096, num_classes),
)
if init_weights:
self._initialize_weights()
def forward(self, x):
x = self.features(x)
x = self.avgpool(x)
x = torch.flatten(x, 1)
x = self.classifier(x)
return x
def _initialize_weights(self):
for m in self.modules():
if isinstance(m, nn.Conv2d):
nn.init.kaiming_normal_(m.weight, mode='fan_out', nonlinearity='relu')
if m.bias is not None:
nn.init.constant_(m.bias, 0)
elif isinstance(m, nn.BatchNorm2d):
nn.init.constant_(m.weight, 1)
nn.init.constant_(m.bias, 0)
elif isinstance(m, nn.Linear):
nn.init.normal_(m.weight, 0, 0.01)
nn.init.constant_(m.bias, 0)
def make_layers(cfg, batch_norm=False):
layers = []
in_channels = 3
for v in cfg:
if v == 'M':
layers += [nn.MaxPool2d(kernel_size=2, stride=2)]
else:
conv2d = nn.Conv2d(in_channels, v, kernel_size=3, padding=1)
if batch_norm:
layers += [conv2d, nn.BatchNorm2d(v), nn.ReLU(inplace=True)]
else:
layers += [conv2d, nn.ReLU(inplace=True)]
in_channels = v
return nn.Sequential(*layers)
cfgs = {
'A': [64, 'M', 128, 'M', 256, 256, 'M', 512, 512, 'M', 512, 512, 'M'],
'B': [64, 64, 'M', 128, 128, 'M', 256, 256, 'M', 512, 512, 'M', 512, 512, 'M'],
'D': [64, 64, 'M', 128, 128, 'M', 256, 256, 256, 'M', 512, 512, 512, 'M', 512, 512, 512, 'M'],
'E': [64, 64, 'M', 128, 128, 'M', 256, 256, 256, 256, 'M', 512, 512, 512, 512, 'M', 512, 512, 512, 512, 'M'],
}
def vgg(model_name, **kwargs):
cfg = cfgs[model_name]
batch_norm = kwargs.get('batch_norm', False)
model = VGG(make_layers(cfg, batch_norm=batch_norm), **kwargs)
return model
```
这是一个通用的 VGG 实现代码,它可以通过传入不同的 `cfg`(即网络结构) 和 `num_classes`(即分类数目) 来构建不同的 VGG 网络。在 `make_layers` 函数中,我们根据 `cfg` 构建卷积层和池化层,而在 `VGG` 类中,我们将这些卷积层和池化层组合起来,并添加全连接层和分类器。同时,我们还实现了权重初始化函数 `_initialize_weights`,它会对网络的权重进行初始化。
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