unity2d eventTrigger
时间: 2023-11-18 09:03:55 浏览: 34
Unity2D EventTrigger is a component that allows you to set up callbacks or events to be triggered when certain events occur on a UI element or GameObject. These events include things like when the user clicks on a button, when the mouse enters or exits a UI element, when a value changes, or when a custom event is triggered.
To add an EventTrigger component to a UI element or GameObject, you can do the following:
1. Select the element or object in the Unity Editor.
2. In the Inspector panel, click the "Add Component" button.
3. Type "EventTrigger" in the search bar and select it from the list.
4. The EventTrigger component will be added to the element or object.
Once you have added the EventTrigger component, you can add events to it by clicking the "+" button next to the "Events" section in the Inspector panel. You can then select the type of event you want to trigger (e.g. Pointer Enter, Pointer Click, etc.) and assign a function or method to be called when the event is triggered.
For example, you could set up an EventTrigger on a button so that when the user clicks on it, a function is called to play a sound effect or to load a new scene in your game. Alternatively, you could set up an EventTrigger on a slider so that when the user changes the value of the slider, a function is called to update other elements in your game or to perform some other action.
Overall, EventTrigger is a powerful tool for creating interactive and responsive UI elements in your Unity2D games.