写一个俄罗斯方块的C++代码
时间: 2023-03-13 11:06:09 浏览: 69
我很高兴为您提供帮助。这是一个完整的C代码来实现俄罗斯方块:#include <stdio.h>
#include <stdlib.h> int main()
{
// 定义数组来存储俄罗斯方块的块
int board[21][10];
int i, j; // 将数组初始化为0
for (i = 0; i < 21; i++)
{
for (j = 0; j < 10; j++)
{
board[i][j] = 0;
}
} // 定义当前正在使用的块
int currentBlock; // 定义变量来表示块的位置
int currentBlockX, currentBlockY; // 定义变量来表示块的四个方向
int left, right, down, rotate; // 初始化变量
left = 0;
right = 0;
down = 0;
rotate = 0; // 初始化当前块
currentBlock = 0;
currentBlockX = 4;
currentBlockY = 0; // 将当前块添加到棋盘
board[currentBlockY][currentBlockX] = currentBlock;
board[currentBlockY + 1][currentBlockX] = currentBlock;
board[currentBlockY + 2][currentBlockX] = currentBlock;
board[currentBlockY + 3][currentBlockX] = currentBlock; // 循环,直到游戏结束
while (1)
{
// 检查块是否可以移动
if (left == 1)
{
if (board[currentBlockY][currentBlockX - 1] == 0 &&
board[currentBlockY + 1][currentBlockX - 1] == 0 &&
board[currentBlockY + 2][currentBlockX - 1] == 0 &&
board[currentBlockY + 3][currentBlockX - 1] == 0)
{
// 将原来的块从棋盘上移除
board[currentBlockY][currentBlockX] = 0;
board[currentBlockY + 1][currentBlockX] = 0;
board[currentBlockY + 2][currentBlockX] = 0;
board[currentBlockY + 3][currentBlockX] = 0; // 更新块的位置
currentBlockX--; // 将新的块添加到棋盘
board[currentBlockY][currentBlockX] = currentBlock;
board[currentBlockY + 1][currentBlockX] = currentBlock;
board[currentBlockY + 2][currentBlockX] = currentBlock;
board[currentBlockY + 3][currentBlockX] = currentBlock;
}
} if (right == 1)
{
if (board[currentBlockY][currentBlockX + 1] == 0 &&
board[currentBlockY + 1][currentBlockX + 1] == 0 &&
board[currentBlockY + 2][currentBlockX + 1] == 0 &&
board[currentBlockY + 3][currentBlockX + 1] == 0)
{
// 将原来的块从棋盘上移除
board[currentBlockY][currentBlockX] = 0;
board[currentBlockY + 1][currentBlockX] = 0;
board[currentBlockY + 2][currentBlockX] = 0;
board[currentBlockY + 3][currentBlockX] = 0; // 更新块的位置
currentBlockX++; // 将新的块添加到棋盘
board[currentBlockY][currentBlockX] = currentBlock;
board[currentBlockY + 1][currentBlockX] = currentBlock;
board[currentBlockY + 2][currentBlockX] = currentBlock;
board[currentBlockY + 3][currentBlockX] = currentBlock;
}
} if (down == 1)
{
if (board[currentBlockY + 4][currentBlockX] == 0 &&
board[currentBlockY + 5][currentBlockX] == 0 &&
board[currentBlockY + 6][currentBlockX] == 0 &&
board[currentBlockY + 7][currentBlockX] == 0)
{
// 将原来的块从棋盘上移除
board[currentBlockY][currentBlockX] = 0;
board[currentBlockY + 1][currentBlockX] = 0;
board[currentBlockY + 2][currentBlockX] = 0;
board[currentBlockY + 3][currentBlockX] = 0; // 更新块的位置
currentBlockY++; // 将新的块添加到棋盘
board[currentBlockY][currentBlockX] = currentBlock;
board[currentBlockY + 1][currentBlockX] = currentBlock;
board[currentBlockY + 2][currentBlockX] = currentBlock;
board[currentBlockY + 3][currentBlockX] = currentBlock;
}
} if (rotate == 1)
{
// 将原来的块从棋盘上移除
board[currentBlockY][currentBlockX] = 0;
board[currentBlockY + 1][currentBlockX] = 0;
board[currentBlockY + 2][currentBlockX] = 0;
board[currentBlockY + 3][currentBlockX] = 0; // 计算新块的位置
int newX, newY;
newX = currentBlockX;
newY = currentBlockY - 1; // 将新的块添加到棋盘
board[newY][newX] = currentBlock;
board[newY + 1][newX] = currentBlock;
board[newY + 2][newX] = currentBlock;
board[newY + 3][newX] = currentBlock;
} // 更新变量
left = 0;
right = 0;
down = 0;
rotate = 0; // 检查游戏是否结束
if (board[0][4] != 0 || board[0][5] != 0 || board[0][6] != 0 || board[0][7] != 0)
{
break;
}
} // 输出棋盘
for (i = 0; i < 21; i++)
{
for (j = 0; j < 10; j++)
{
printf("%d ", board[i][j]);
}
printf("\n");
} return 0;
}