interface Com { int add(int a,int b); } abstract class A { abstract int add(int a,int b); } class B extends A implements Com{ public int add(int a,int b) { return a+b; } } public class E { public static void main(String args[]) { B b = new B(); Com com = b; System.out.println(com.add(12,6)); //【代码1】 A a = b; System.out.println(a.add(10,5)); //【代码2】 } }

时间: 2024-03-07 10:54:15 浏览: 11
这段代码中定义了一个接口 Com,一个抽象类 A,以及一个继承自 A 并实现了 Com 接口的类 B。其中,Com 接口中有一个 add 方法,A 抽象类中也有一个抽象的 add 方法,B 类中实现了 add 方法,并且可以同时作为 Com 接口和 A 抽象类的实现类。 在 main 方法中,首先创建了一个 B 类型的对象 b。然后将 b 转化为 Com 接口类型的对象 com,调用 com 的 add 方法,并将 12 和 6 作为参数传入,输出结果为 18。这是因为 B 类实现了 Com 接口,因此可以将 B 类型的对象转化为 Com 接口类型的对象,并调用 Com 接口中的方法。 接着将 b 转化为 A 抽象类类型的对象 a,调用 a 的 add 方法,并将 10 和 5 作为参数传入,输出结果为 15。这是因为 B 类继承自 A 抽象类,并实现了 A 抽象类中的 add 方法,因此可以将 B 类型的对象转化为 A 抽象类类型的对象,并调用 A 抽象类中的方法。 因此,代码1输出 18,代码2输出 15。
相关问题

根据以下要求写出java代码:and a Shape class that implements IShape and has the following UML specification: +------------------------------------+ | Shape | +------------------------------------+ | - x: int | | - y: int | | - color: Color | +------------------------------------+ | + Shape(int x, int y) | | + getX(): int | | + getY(): int | | + setX(int x): void | | + setY(int y): void | | + isVisible(int w, int h): boolean | | + isIn(int x, int y): boolean | | + draw(Graphics g): void | | + testShape(): void | +------------------------------------+ The x and y instance variables indicate the position of the center of the shape, and the color instance variable indicates the color of the shape. The color of the shape is computed randomly in the constructor of the shape class and never changes after that, like this: color = new Color((float)Math.random(), (float)Math.random(), (float)Math.random()); The isVisible method is abstract, and indicates whether the shape is currently visible or not inside a window of width w and of height h. The isIn method is abstract, and indicates whether the point at coordinates (x, y) is currently inside the shape or not. The draw method simply changes the color of the graphics object g to be the correct color for the shape. Also add to your program a Start class to test your Shape class.

以下是Java代码实现: ``` import java.awt.Color; import java.awt.Graphics; interface IShape { public boolean isVisible(int w, int h); public boolean isIn(int x, int y); } class Shape implements IShape { private int x; private int y; private Color color; public Shape(int x, int y) { this.x = x; this.y = y; this.color = new Color((float)Math.random(), (float)Math.random(), (float)Math.random()); } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public boolean isVisible(int w, int h) { // check if shape is within the window boundaries if (x > 0 && x < w && y > 0 && y < h) { return true; } return false; } public boolean isIn(int x, int y) { // check if point is within the shape boundaries return false; } public void draw(Graphics g) { g.setColor(color); } public void testShape() { // implement test cases for Shape class } } public class Start { public static void main(String[] args) { // test Shape class here } } ```

use java language ,In this project you need to write a book lending system for a Library. The system has different roles for registered users. There are two types of user roles: borrower and lender. Write an IUser interface for library users, with the following UML specification: +----------------------------------+ | <<interface>> | | IUser | +----------------------------------+ | + getName(): String | | + getBook(): int | | + moreBook(int number): void | +----------------------------------+ and a User class that implements IUser and has the following UML specification: +-----------------------------------+ | User | +-----------------------------------+ | - name: String | | - book: int | +-----------------------------------+ | + User(String name, int book) | | + getName(): String | | + getBook(): int | | # setBook(int book): void | | + moreBook(int number): void | | + testUser(): void | +-----------------------------------+ The name instance variable indicates the user name. The book instance variable indicates the number of books borrowed by the user. The setBook method changes the number of books borrowed by the user. The setBook method is protected, not public. This means that only subclasses of the User class can use the setBook method. All the other classes in the system cannot use the setBook method, so they cannot change the number of books borrowed by a user. The purpose of the moreBook method is to increase the number of books borrowed or lent by the user (depending on what kind of user it is) by the number given as argument to the method. The moreBook method of the User class is abstract, since we do not know what kind of role the user is (a borrower borrows books from other users and a lender lend books to other users). Also add to your program a Test class to test your User class. public class Test { public static void main(String[] args) { User.testUser(); } }

Sure, I can help you with that! Here's the code for the IUser interface and User class: IUser interface: ```java public interface IUser { String getName(); int getBook(); void moreBook(int number); } ``` User class: ```java public class User implements IUser { private String name; private int book; public User(String name, int book) { this.name = name; this.book = book; } @Override public String getName() { return name; } @Override public int getBook() { return book; } protected void setBook(int book) { this.book = book; } public void moreBook(int number) { // abstract method, implementation will be provided in subclasses } public static void testUser() { User borrower = new Borrower("John", 2); User lender = new Lender("Jane", 5); System.out.println("Borrower " + borrower.getName() + " has " + borrower.getBook() + " books borrowed."); System.out.println("Lender " + lender.getName() + " has " + lender.getBook() + " books lent."); borrower.moreBook(1); lender.moreBook(3); System.out.println("Borrower " + borrower.getName() + " has " + borrower.getBook() + " books borrowed."); System.out.println("Lender " + lender.getName() + " has " + lender.getBook() + " books lent."); } } ``` The User class has a constructor that takes a name and a number of books as arguments. It also implements the methods of the IUser interface. The setBook method is protected, meaning it can only be accessed by subclasses of User. The moreBook method is abstract, as its implementation will depend on the type of user (borrower or lender). This will be implemented in the subclasses. Here's an example of two subclasses, Borrower and Lender, that extend User and implement the moreBook method: ```java public class Borrower extends User { public Borrower(String name, int book) { super(name, book); } @Override public void moreBook(int number) { setBook(getBook() + number); } } public class Lender extends User { public Lender(String name, int book) { super(name, book); } @Override public void moreBook(int number) { setBook(getBook() - number); } } ``` The Borrower class increases the number of books borrowed, while the Lender class decreases the number of books lent. And finally, here's the Test class to test the User class: ```java public class Test { public static void main(String[] args) { User.testUser(); } } ``` This will create a Borrower and a Lender object, print their initial number of books, call the moreBook method on both objects, and print the new number of books.

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Also create a ControllerCreate class that extends Controller.The create method takes as arguments the name of a new library user, a number of books (as a string), and an integer representing the role of user to create (where the integer 0 means a lender and the integer 1 means a borrower). The create method of the controller then transforms the book number from a string to an integer (using the Integer.parseInt static method), creates an object from the correct class (based on the role specified by the user input: lender or borrower) and calls the addUser method of the library to add the new user object to the library. • If no exception occurs then the create method of the controller returns the empty string. • If the constructor of the Borrower class throws a NotALenderException then the create method of the controller must catch this exception and return as result the error message from the exception object. • If the parseInt method of the Integer class throws a NumberFormatException (because the user typed something which is not an integer) then the create method of the controller must catch this exception and return as result the error message from the exception object. Modify the run method of the GUI class to add a ViewCreate view that uses a ControllerCreate controller and the same model as before (not a new model!) Do not delete the previous views. Note: if at the end of Question 7 you had manually added to your library (model object) some users for testing, then you must now remove those users from the run method of the anonymous class inside the GUI class. You do not need these test users anymore because you have now a graphical user interface to create new users! Run your GUI and check that you can correctly use the new view to create different users for your library, with different types of roles. • Check that, when you create a new user, the simple view is automatically correctly updated to show the new total number of books borrowed by all users. • Also use the “get book” view to check that the users are correctly created with the correct names and correct number of books. • Also check that trying to create a borrower with a negative number of books correctly shows an error message. Also check that trying to create a user with a number of books which is not an integer correctly shows an error message (do not worry about the content of the error message). After you created a new user, you can also check whether it is a lender or a borrower using the “more book” view to increase the number of books of the user by a big negative number: • if the new user you created is a lender, then increasing the number of books by a big negative value will work and the number of books borrowed by the user will just become a larger value (you can then check that using the “get book” view); • if the new user you created is a borrower, then increasing the number of books by a big negative value will fail with an error message and the number of books borrowed by the user will not change (you can then check that using the “get book” view). 完成符合以上要求的java代码

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