using System.Collections; using System.Collections.Generic; using UnityEngine; public class enter : MonoBehaviour { Rigidbody2D rigidbody2d; public Transform backdoor; float awake; private bool isDoor; private Transform playerTransform; // Start is called before the first frame update void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag("Player"); if (playerObject != null) { playerTransform = playerObject.GetComponent<Transform>(); } else { Debug.LogError("找不到标签为Player的对象"); } } // Update is called once per frame void Update() { awake = Input.GetAxis("Fire3"); } void OnTriggerStay2D(Collider2D other) { rigidbody2d = other.GetComponent<Rigidbody2D>(); if (awake != 0 && isDoor) { rigidbody2d.position = backdoor.position; } } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && other.GetType().ToString() == "UnityEngine.CapsuleCollider2D") { isDoor = true; } } void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && other.GetType().ToString() == "UnityEngine.CapsuleCollider2D") { isDoor = false; } } }无法找到标签为Player的对象
时间: 2024-01-13 17:03:17 浏览: 82
C#关于System.Collections空间详解
如果无法找到标签为"Player"的对象,那么有可能是以下几种情况:
1. 场景中没有标签为"Player"的对象;
2. 标签为"Player"的对象没有被激活;
3. 在调用FindGameObjectWithTag方法时,标签名写错了。
您可以检查一下代码中的标签名是否正确,或者在场景中确保存在标签为"Player"的对象并且已经激活。如果问题仍然存在,您可以在代码中添加一些Debug.Log语句,输出一些调试信息,以便更好地定位问题所在。
例如,您可以在Start方法中添加以下代码:
```
GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
Debug.Log("找到 " + players.Length + " 个标签为 Player 的对象");
```
这样可以查看是否能够找到标签为"Player"的对象,以及找到了多少个这样的对象。
阅读全文